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<blockquote data-quote="3catcircus" data-source="post: 4016473" data-attributes="member: 16077"><p>And it won't matter one bit if the PCs are still carrying around x amount of silver instead of x amount of gold, doing what you propose.</p><p></p><p>The fighter gets 150 gp as average starting wealth in the current 3.x rules. Now, what you are proposing is to give him an average of 150 sp. But that 15 gp longsword now costs 15 sp. It does *nothing* to change the ability of PCs to lug around a silver mine with them, flood a town with cheap silver, and spend like a drunken sailor buying magic items (which are now priced in sp).</p><p></p><p>What I am saying is the following:</p><p></p><p>The fighter still gets an average 150 gp worth starting money. Only now it is 1500 sp. That longsword still costs 15 gp, but he has to carry more weight in money to pay for it. Instead of finding 1,000 gp in the dungeon, he finds 1,000 sp, but that +1 longsword still costs 2,315 gp, so it is gonna take him a bunch more trips to dungeons to afford one (or pay the smithy in installments or on layaway). That loaf of bread still only costs 2cp, though, so the commoner, making 1 sp/day (in the form of 10 cp/day), can still buy 5 loafs of bread to feed his family for the week.</p><p></p><p>Look - saying everything costs less but people don't carry gold is fine if you want to do that. </p><p></p><p>I prefer a more realistic (in the sense that anything in D&D could every be realistic) approach to money, based upon how people really interact with money. How many people will ever see a $1000 bill? A $100 bill? A $1 bill? When you withdraw $100 from the bank - do they normally give you a single $100 bill, or a mix of $20s, $10s, and $5s?</p></blockquote><p></p>
[QUOTE="3catcircus, post: 4016473, member: 16077"] And it won't matter one bit if the PCs are still carrying around x amount of silver instead of x amount of gold, doing what you propose. The fighter gets 150 gp as average starting wealth in the current 3.x rules. Now, what you are proposing is to give him an average of 150 sp. But that 15 gp longsword now costs 15 sp. It does *nothing* to change the ability of PCs to lug around a silver mine with them, flood a town with cheap silver, and spend like a drunken sailor buying magic items (which are now priced in sp). What I am saying is the following: The fighter still gets an average 150 gp worth starting money. Only now it is 1500 sp. That longsword still costs 15 gp, but he has to carry more weight in money to pay for it. Instead of finding 1,000 gp in the dungeon, he finds 1,000 sp, but that +1 longsword still costs 2,315 gp, so it is gonna take him a bunch more trips to dungeons to afford one (or pay the smithy in installments or on layaway). That loaf of bread still only costs 2cp, though, so the commoner, making 1 sp/day (in the form of 10 cp/day), can still buy 5 loafs of bread to feed his family for the week. Look - saying everything costs less but people don't carry gold is fine if you want to do that. I prefer a more realistic (in the sense that anything in D&D could every be realistic) approach to money, based upon how people really interact with money. How many people will ever see a $1000 bill? A $100 bill? A $1 bill? When you withdraw $100 from the bank - do they normally give you a single $100 bill, or a mix of $20s, $10s, and $5s? [/QUOTE]
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