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Gold & Other Treasure (Can we get off the treadmill?)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8999715"><p>Treasure can be important but I use more of modern economic prices, which allows me to know what anything in the setting would be worth (rather than just the things listed in the equipment section) and I find that means players make rapid use of their economic resources (the difference between 1 million and 100 million units of currency isn't just academic the way it might be if they were sitting on a pile of gold and just buying magic items or something: they can erect buildings, hire people to serve as servants, bodyguards, etc). I also tend to have a lot of treasure that is specific. So they aren't always gong to be finding gold. In the wuxia setting I run, salt is important and salt mines are a monopoly of the empire, so there have been a lot of salt stealing situations, illegal salt mine operations, and even taking over official salt mines. Another thing I like to add is the value of antiques. I often have a lot of non-magical but highly prized items. These could be things as simple as a chair used by a famous kind or a work of art that is the world's equivalent of the Mona Lisa. Oddly enough players sometimes take a lot more interest in something described as the "Mona Lisa of this world" that equals its value if you were to sell it. </p><p></p><p>I don't think wealth should be the only aim or the primary goal (again my campaigns the focus is often things like developing new kung fu abilities, finding lost manuals, etc). But the search for wealth can be fun when it is done with a greater aim in mind.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8999715"] Treasure can be important but I use more of modern economic prices, which allows me to know what anything in the setting would be worth (rather than just the things listed in the equipment section) and I find that means players make rapid use of their economic resources (the difference between 1 million and 100 million units of currency isn't just academic the way it might be if they were sitting on a pile of gold and just buying magic items or something: they can erect buildings, hire people to serve as servants, bodyguards, etc). I also tend to have a lot of treasure that is specific. So they aren't always gong to be finding gold. In the wuxia setting I run, salt is important and salt mines are a monopoly of the empire, so there have been a lot of salt stealing situations, illegal salt mine operations, and even taking over official salt mines. Another thing I like to add is the value of antiques. I often have a lot of non-magical but highly prized items. These could be things as simple as a chair used by a famous kind or a work of art that is the world's equivalent of the Mona Lisa. Oddly enough players sometimes take a lot more interest in something described as the "Mona Lisa of this world" that equals its value if you were to sell it. I don't think wealth should be the only aim or the primary goal (again my campaigns the focus is often things like developing new kung fu abilities, finding lost manuals, etc). But the search for wealth can be fun when it is done with a greater aim in mind. [/QUOTE]
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