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Gold & Other Treasure (Can we get off the treadmill?)
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<blockquote data-quote="aco175" data-source="post: 9000404" data-attributes="member: 27385"><p>I still think the basic premise of the game is to; kill monsters so I can take their treasure so I can get more powerful, so I can kill monsters so I can take their treasure so I can get more powerful.....</p><p></p><p>5e has its flaws with the lack of spending gold problem. The item problem is better than 4e where you as a player listed items you wanted and the DM was expected to give them out and boost them every couple levels to keep it going. </p><p></p><p>I do like some of the stronghold rules and think they can solve some of the problems with gold if you get the PCs to build a fort or something. A problem is that the published campaigns tend to have you going nonstop until level 15 where the campaign ends, or at least the book ends. Many groups tend to start a new campaign then since they have played the same PCs for a long time and want something new. A system with shorted adventures/modules might allow for more development of a home base stronghold. Although some players just do not like this type of play.</p></blockquote><p></p>
[QUOTE="aco175, post: 9000404, member: 27385"] I still think the basic premise of the game is to; kill monsters so I can take their treasure so I can get more powerful, so I can kill monsters so I can take their treasure so I can get more powerful..... 5e has its flaws with the lack of spending gold problem. The item problem is better than 4e where you as a player listed items you wanted and the DM was expected to give them out and boost them every couple levels to keep it going. I do like some of the stronghold rules and think they can solve some of the problems with gold if you get the PCs to build a fort or something. A problem is that the published campaigns tend to have you going nonstop until level 15 where the campaign ends, or at least the book ends. Many groups tend to start a new campaign then since they have played the same PCs for a long time and want something new. A system with shorted adventures/modules might allow for more development of a home base stronghold. Although some players just do not like this type of play. [/QUOTE]
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