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<blockquote data-quote="James Gasik" data-source="post: 9000889" data-attributes="member: 6877472"><p>Actually it was 1e that had the gold piece values (90,000 gp for Baba Yaga's Hut! It's a steal!), the 2e DMG had XP values (as I recall, to be awarded to someone for making one). So I never assumed that 2e had a "magical item economy"; was this belief really prevalent?</p><p></p><p>Now granted, yes, this did change, because I know I can buy an Arrow of Distance for 125 gp according to the Encyclopedia Magica, but it didn't start that way (even if the people making the game sometimes forgot, like the Witch starting with 1500 gp of magic items when none of the magic items currently, even ones <strong>in the same book the Witch was printed in</strong> didn't have gp costs, lol).</p><p></p><p>And there several canonical magic item shops in the Forgotten Realms, such as Chemcheaux (which has a convenient outlet in Raven's Bluff), but I didn't know this was intended to be a standard for campaigns.</p><p></p><p>When I allowed for sales and purchases, I always had an eye towards what the market would bear. Nobody is paying 2000 gp for a +1 sword when it doesn't even function better than a non-magical weapon of exceptional quality when the Fighter's Handbook says I can buy one (the Drusus) for 50 gp, and the only way to test it's superiority (unless it generates light, or is intelligent, as 25% of +1 swords supposedly are, lol) is to go fight a dangerous monster!</p><p></p><p>3e had good intentions, but boy did they get prices for magic items way off base!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9000889, member: 6877472"] Actually it was 1e that had the gold piece values (90,000 gp for Baba Yaga's Hut! It's a steal!), the 2e DMG had XP values (as I recall, to be awarded to someone for making one). So I never assumed that 2e had a "magical item economy"; was this belief really prevalent? Now granted, yes, this did change, because I know I can buy an Arrow of Distance for 125 gp according to the Encyclopedia Magica, but it didn't start that way (even if the people making the game sometimes forgot, like the Witch starting with 1500 gp of magic items when none of the magic items currently, even ones [B]in the same book the Witch was printed in[/B] didn't have gp costs, lol). And there several canonical magic item shops in the Forgotten Realms, such as Chemcheaux (which has a convenient outlet in Raven's Bluff), but I didn't know this was intended to be a standard for campaigns. When I allowed for sales and purchases, I always had an eye towards what the market would bear. Nobody is paying 2000 gp for a +1 sword when it doesn't even function better than a non-magical weapon of exceptional quality when the Fighter's Handbook says I can buy one (the Drusus) for 50 gp, and the only way to test it's superiority (unless it generates light, or is intelligent, as 25% of +1 swords supposedly are, lol) is to go fight a dangerous monster! 3e had good intentions, but boy did they get prices for magic items way off base! [/QUOTE]
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