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<blockquote data-quote="payn" data-source="post: 9172719" data-attributes="member: 90374"><p>Wealth by level was a bane on 3E, but a necessary one. I am very glad the days of WBL are gone. Players feel entitled to certain amounts of gold and thus certain items because the books says so. What is worse is the game math works assuming it. 5E has killed that dead, and its a feature. Players dont need gold so the GM is free to make it a thing if they want to, or ignore it as the boring bookkeeping task that many folks see it as. Options are open. </p><p></p><p>This is exactly what I mean about the above. You felt it was needed and you figured it out. I dont want anything like this in the rules for my game. </p><p></p><p>This would be perfect for a modular supplement, however, that idea died on the vine when 5E became so popular without it. </p><p></p><p>It should be. Life as a wizard is already too easy. </p><p></p><p>There is a lot of weird stuff here. Its cool, but its unusual, and I dont know that any DMG guideline could be specific enough to cover velociraptors ridden by children. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> If the DMG needs to prepare GMs for anything, its how to make up curveball stuff like this on their own. Personally, I dont put prices on stuff like this, I make adventures out of it. Help A stop B, go to location X and find Y, etc..</p><p></p><p>Again, this is a bit of a gaming philosophy thing. All of this would be adventure as needed and not adventure for money to buy what you want for me. Though, if spelljammer has ships as money sinks specifically, it should be in the campaign setting material and not the generic DMG, IMO.</p></blockquote><p></p>
[QUOTE="payn, post: 9172719, member: 90374"] Wealth by level was a bane on 3E, but a necessary one. I am very glad the days of WBL are gone. Players feel entitled to certain amounts of gold and thus certain items because the books says so. What is worse is the game math works assuming it. 5E has killed that dead, and its a feature. Players dont need gold so the GM is free to make it a thing if they want to, or ignore it as the boring bookkeeping task that many folks see it as. Options are open. This is exactly what I mean about the above. You felt it was needed and you figured it out. I dont want anything like this in the rules for my game. This would be perfect for a modular supplement, however, that idea died on the vine when 5E became so popular without it. It should be. Life as a wizard is already too easy. There is a lot of weird stuff here. Its cool, but its unusual, and I dont know that any DMG guideline could be specific enough to cover velociraptors ridden by children. 🤷♂️ If the DMG needs to prepare GMs for anything, its how to make up curveball stuff like this on their own. Personally, I dont put prices on stuff like this, I make adventures out of it. Help A stop B, go to location X and find Y, etc.. Again, this is a bit of a gaming philosophy thing. All of this would be adventure as needed and not adventure for money to buy what you want for me. Though, if spelljammer has ships as money sinks specifically, it should be in the campaign setting material and not the generic DMG, IMO. [/QUOTE]
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