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<blockquote data-quote="DEFCON 1" data-source="post: 9201890" data-attributes="member: 7006"><p>My personal opinion is that 5E was built acknowledging that its foundation is a game almost 50 years old, and that players from any of those years already know exactly how they want their D&D game to go. So there's no point in re-writing rules for 5E that most of those older players will just ignore or get annoyed at because they won't match their expectations. They own all their old books, they remember how they enjoyed playing with those old rules... if they want rules such as that so badly they can just incorporate their old chestnuts into this new game. It's like Stealth... I think WotC knew going in with 5E14 that every single player out there was going to have a different opinion on how Stealth should work in their game... so why go out of their way to build some elaborate hiding and stealthing system in 5E when 95% of the playerbase was just going to crap on it and end up just re-doing their old preferred rules from whatever their favorite edition was and just using that anyway? Just write something basic and foundational, and let players toss them out and use something else if they want something different.</p><p></p><p>And new players? If they have no experience or knowledge of what you used to be able to do with treasure, then they won't know what they're missing. So WotC doesn't need to design a system for them either necessarily, if they think that system will just end up being more complicated or less fun than it's worth, or that those players could just go find stuff online to use if they think they need something.</p><p></p><p>It's weird how so many old players keep asking WotC to redesign old rules for 5E... even though they HAVE to know in the back of their mind that they aren't going to actually like the new result. It's no different than folks who kept asking for old campaign settings to be brought up to 5E-- they always thought "I don't want to be bothered trying to make this setting I loved brought into 5E myself, I want WotC to do the work for me!"... and then when WotC finally did all the work, they didn't like the result because it didn't match all the stuff they remembered from their previous uses. How many times does this have to happen before players actually realize that in truth WotC is doing them a favor by not producing that which they think they want? Because now they aren't going to get their hopes up for something that inevitably isn't going match their expectations.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9201890, member: 7006"] My personal opinion is that 5E was built acknowledging that its foundation is a game almost 50 years old, and that players from any of those years already know exactly how they want their D&D game to go. So there's no point in re-writing rules for 5E that most of those older players will just ignore or get annoyed at because they won't match their expectations. They own all their old books, they remember how they enjoyed playing with those old rules... if they want rules such as that so badly they can just incorporate their old chestnuts into this new game. It's like Stealth... I think WotC knew going in with 5E14 that every single player out there was going to have a different opinion on how Stealth should work in their game... so why go out of their way to build some elaborate hiding and stealthing system in 5E when 95% of the playerbase was just going to crap on it and end up just re-doing their old preferred rules from whatever their favorite edition was and just using that anyway? Just write something basic and foundational, and let players toss them out and use something else if they want something different. And new players? If they have no experience or knowledge of what you used to be able to do with treasure, then they won't know what they're missing. So WotC doesn't need to design a system for them either necessarily, if they think that system will just end up being more complicated or less fun than it's worth, or that those players could just go find stuff online to use if they think they need something. It's weird how so many old players keep asking WotC to redesign old rules for 5E... even though they HAVE to know in the back of their mind that they aren't going to actually like the new result. It's no different than folks who kept asking for old campaign settings to be brought up to 5E-- they always thought "I don't want to be bothered trying to make this setting I loved brought into 5E myself, I want WotC to do the work for me!"... and then when WotC finally did all the work, they didn't like the result because it didn't match all the stuff they remembered from their previous uses. How many times does this have to happen before players actually realize that in truth WotC is doing them a favor by not producing that which they think they want? Because now they aren't going to get their hopes up for something that inevitably isn't going match their expectations. [/QUOTE]
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