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<blockquote data-quote="Horwath" data-source="post: 9202469" data-attributes="member: 6801299"><p>It is not a restriction.</p><p></p><p>If PCs do not have money, the spell is irrelevant and a waste of development time,</p><p>if the money is plenty, as it is, then the spell is overpowered and having a gold cost will not remove that.</p><p></p><p>Better solution would be to balance the spell so it can be used daily or even more than once per day and not break the game.</p><p></p><p>having IE gold cost to raise dead spells is just saying that making stupid decisions is a rich people luxury in D&D as only the rich can afford to be raised.</p><p></p><p>Better solution would be aging the recipient of the spell for percentage of that species "old" age.</p><p></p><p>I.E. humans are expected to live around 80 and some years;</p><p>raise dead ages you for 20% of that, 16 years</p><p>resurrection ages you for 10%, 8yrs</p><p>true resurrection ages you for 5%, 4yrs</p><p></p><p>this will not be an issue in most campaigns, but at 9th level, 3 or 4 raise dead for single PC that was careless, might just kill them of old age.</p><p></p><p>off-topic, but connected to aging costs;</p><p>Also we run with 3.5e variant of age penalties,</p><p>Exhaustion is -1 for all d20 rolls, -1 to AC and all DCs and -5ft move speed per exhaustion level, min speed of 5ft.</p><p></p><p>you get permanent exhaustion level at middle age(40 for humans), 2 levels at old age(60yrs), and 3 level at venerable age(80yrs).</p><p>you still die at 6th exhaustion levels.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9202469, member: 6801299"] It is not a restriction. If PCs do not have money, the spell is irrelevant and a waste of development time, if the money is plenty, as it is, then the spell is overpowered and having a gold cost will not remove that. Better solution would be to balance the spell so it can be used daily or even more than once per day and not break the game. having IE gold cost to raise dead spells is just saying that making stupid decisions is a rich people luxury in D&D as only the rich can afford to be raised. Better solution would be aging the recipient of the spell for percentage of that species "old" age. I.E. humans are expected to live around 80 and some years; raise dead ages you for 20% of that, 16 years resurrection ages you for 10%, 8yrs true resurrection ages you for 5%, 4yrs this will not be an issue in most campaigns, but at 9th level, 3 or 4 raise dead for single PC that was careless, might just kill them of old age. off-topic, but connected to aging costs; Also we run with 3.5e variant of age penalties, Exhaustion is -1 for all d20 rolls, -1 to AC and all DCs and -5ft move speed per exhaustion level, min speed of 5ft. you get permanent exhaustion level at middle age(40 for humans), 2 levels at old age(60yrs), and 3 level at venerable age(80yrs). you still die at 6th exhaustion levels. [/QUOTE]
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