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<blockquote data-quote="Hriston" data-source="post: 9459886" data-attributes="member: 6787503"><p>I had been thinking of the two options, insects vs reptiles, as a matter of color overlaying an identical set of mechanics, but I found the suggestion of an intensification of difficulty from insects to reptiles to be compelling enough to bump up the save DC when using reptiles (snakes) from 10 to 11, keeping it within the Basic Rules' suggested range for a trap intended to be a setback rather than dangerous or deadly. I also went with a Con save which I think is normally how 5E would oppose effects that deal poison damage. My thinking was to treat it like a poison needle trap that, once triggered by opening the jar, automatically deals 1 point of damage and delivers the poison. Then it's up to the poisoned character's Con save to resist the poison's worst effects. Of course, this also made the poison easy to avoid because all the PCs had to do was "trigger" the trap from a distance, which is what they did without even bothering to investigate the situation. I thought for a moment of having the snake stay coiled in the jar until someone approached, but it felt like that would be cheating and that I should just grant them their victory and move on.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9459886, member: 6787503"] I had been thinking of the two options, insects vs reptiles, as a matter of color overlaying an identical set of mechanics, but I found the suggestion of an intensification of difficulty from insects to reptiles to be compelling enough to bump up the save DC when using reptiles (snakes) from 10 to 11, keeping it within the Basic Rules' suggested range for a trap intended to be a setback rather than dangerous or deadly. I also went with a Con save which I think is normally how 5E would oppose effects that deal poison damage. My thinking was to treat it like a poison needle trap that, once triggered by opening the jar, automatically deals 1 point of damage and delivers the poison. Then it's up to the poisoned character's Con save to resist the poison's worst effects. Of course, this also made the poison easy to avoid because all the PCs had to do was "trigger" the trap from a distance, which is what they did without even bothering to investigate the situation. I thought for a moment of having the snake stay coiled in the jar until someone approached, but it felt like that would be cheating and that I should just grant them their victory and move on. [/QUOTE]
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