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<blockquote data-quote="pemerton" data-source="post: 9459934" data-attributes="member: 42582"><p>[USER=6787503]@Hriston[/USER] </p><p></p><p>That seems like one possibility - it's not something I've thought about since GMing Rolemaster back in the 90s, but I do remember puzzling about the relationship between TK spells defined in terms of affected weight, and/or movement rates, in terms of force that can be exerted.</p><p></p><p>As I already mentioned my system at present is Torchbearer 2e, which solves the problem in a completely different way: spells are super-limited. We have one spell-casting PC (an Elven Dreamwalker, which is a little bit like a F/MU), and I think she has cast maybe half-a-dozen spells in 18+ sessions.</p><p></p><p>Anyway, I've just recently finished writing up the old White Dwarf scenario <a href="https://grognardia.blogspot.com/2021/01/the-halls-of-tizun-thane.html" target="_blank">Halls of Tizun Thane</a> for Torchbearer. (I know the scenario from Best of White Dwarf Scenarios v1.) It doesn't have any chests or jars protected by venomous creatures, but now you're making me want to include some! (I don't know if I'll actually get to run this scenario, although I do have some thoughts about how it could be integrated into the current trajectory of play.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9459934, member: 42582"] [USER=6787503]@Hriston[/USER] That seems like one possibility - it's not something I've thought about since GMing Rolemaster back in the 90s, but I do remember puzzling about the relationship between TK spells defined in terms of affected weight, and/or movement rates, in terms of force that can be exerted. As I already mentioned my system at present is Torchbearer 2e, which solves the problem in a completely different way: spells are super-limited. We have one spell-casting PC (an Elven Dreamwalker, which is a little bit like a F/MU), and I think she has cast maybe half-a-dozen spells in 18+ sessions. Anyway, I've just recently finished writing up the old White Dwarf scenario [url=https://grognardia.blogspot.com/2021/01/the-halls-of-tizun-thane.html]Halls of Tizun Thane[/url] for Torchbearer. (I know the scenario from Best of White Dwarf Scenarios v1.) It doesn't have any chests or jars protected by venomous creatures, but now you're making me want to include some! (I don't know if I'll actually get to run this scenario, although I do have some thoughts about how it could be integrated into the current trajectory of play.) [/QUOTE]
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