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Golden Ages of Gaming
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<blockquote data-quote="DragonLancer" data-source="post: 9784031" data-attributes="member: 11868"><p>It depends how you see it. For me, the Golden Age of gaming was the 1980's into the early 90s. D&D predominantly ruled the roost but other RPGs that are iconic came out at this time. It was an era where I feel gaming was at it's height. The 90's saw a change in how RPGs manifested. White Wolf and their World of Darkness games took role-playing into a different direction and led to a decade (almost) of more player driven games. But I never found the decade did as well as the 80s did.</p><p></p><p>The silver age was the 2000's. 3rd edition D&D drew so many people into the hobby although they also brought their MMO playing mindsets with them, which IME led to player/group conflicts especially online. The 2000s also saw fantasy and science fiction becoming in chic in the public eye. I consider this the silver age because it reinvigorated the hobby. The 90's saw more women playing, rather than just men, which was good, but the 2000s seemed to draw ever more in. The hobby was not in it's Golden Age hay day but it burst back onto the scene.</p><p></p><p>Where we are now is what I might consider the Bronze Age. The hobby has seen a public resurgence thanks to the like of BBT, Stranger Things and celebrities coming out as gamers. But it doesn't feel the same as it did decades ago and I'm not sure why.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9784031, member: 11868"] It depends how you see it. For me, the Golden Age of gaming was the 1980's into the early 90s. D&D predominantly ruled the roost but other RPGs that are iconic came out at this time. It was an era where I feel gaming was at it's height. The 90's saw a change in how RPGs manifested. White Wolf and their World of Darkness games took role-playing into a different direction and led to a decade (almost) of more player driven games. But I never found the decade did as well as the 80s did. The silver age was the 2000's. 3rd edition D&D drew so many people into the hobby although they also brought their MMO playing mindsets with them, which IME led to player/group conflicts especially online. The 2000s also saw fantasy and science fiction becoming in chic in the public eye. I consider this the silver age because it reinvigorated the hobby. The 90's saw more women playing, rather than just men, which was good, but the 2000s seemed to draw ever more in. The hobby was not in it's Golden Age hay day but it burst back onto the scene. Where we are now is what I might consider the Bronze Age. The hobby has seen a public resurgence thanks to the like of BBT, Stranger Things and celebrities coming out as gamers. But it doesn't feel the same as it did decades ago and I'm not sure why. [/QUOTE]
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