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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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<blockquote data-quote="Horacio" data-source="post: 351514" data-attributes="member: 82"><p>O.K., it was almost 24 hours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Now here Tikey's stats, and a cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />D) new power for 4CTF... </p><p></p><p><span style="font-size: 12px"><strong>G.A.R.S. cast</strong></span></p><p></p><p><span style="font-size: 10px"><strong>Tikey, part II</strong></span></p><p></p><p>Some weeks after Ellen arrived to <em>Orson Powers' Home for Orphan Children</em>, bizarre incidents began to muddle the daily life of the institution. Objects that fell down without anybody pushing them, bizarre noises came from empty rooms and so on. Soon enough, a common denominator was found in all the incidents: Ellen was near. Mr. Powers, having been informed of Ellen's story, called the Parahuman Section of the FBI, and asked for a complete investigation. </p><p></p><p>Luckily for her, Ellen heard in her head all the conversation. She didn't know how, but sometimes for the last few weeks, when she walked near a person she could hear his thoughts. And she clearly heard the director's call to the governement's agents. She didn't want to return to a special center like the <em>Parachildren Project</em>, and she wouldn't do it. That night Ellen evaded.</p><p></p><p>Since then, Ellen lived on her own, always moving along. It wasn't easy for her, a teenager alone, pursued by the FBI (at least, she believed she was pursed), without money or friends. But she survived, she learnt to use her powers to get money and dodge problems, she moved every few weeks, when somebody began to ask too many questions about her. Some baby-sitting here, some petty thefs there, some small jobs in next town. She had a knack to feel danger, she knew when it was time to take her baggage and move on.</p><p></p><p>Ellen lived that life for five years, without education or formal training, but her parahuman capacities developed from contant use, and eventually she even learnt to levitate or cover herself with a protective force field. By Summer 2001, she felt it was time to stop of hiding and fleeing, she took the identity of Tikey and searched for a parahuman job. She joined the Ohio Watchers, a small parahuman team, but she never truely liked it. In Summer 2002, she saw the advertisement for a post in the G.A.R.S., and she applied. Some weeks later, she was the sixth member of the famous rescue team.</p><p></p><p>Officially, Tikey's powers are telekinetically-based. Her telepathic abilities are unknown to the public or even to her new colleages in the G.A.R.S.. Ellen knows that telepathy is widely fear and mistrusted, and she doesn't want to suffer that estigma. Ellen has also a very strict moral code about telepathy, and she would never useher powers against an unaware or unwilling person.</p><p></p><p><strong>Stats</strong></p><p></p><p>Female human; CR 9; Medium-size humanoid (human); HD 9d4 + 9; hp: 34; Init +15 (+1 Dex + 4 Improved initiative); Spd 30 ft; AC 11 (+1 Dex); BAB +4; Attack +3 melee (varies) or +5 ranged (varies); SA Super powers; AL NG; Fort +4 (+3 base +1 Con), Ref +4 (+3 base +1 Dex), Will +12 (+3 base +5 Wis + 4 Height. Will); Str 9, Dex 13, Con 12, Int 16, Wis 21, Cha 17.</p><p></p><p>Skills and Feats: Bluff +6(3+3), Diplomacy +6(3+3), Perform +6(3+3), Swim +2(-1+3); Improved initiative, Weapon Proficiency (simple weapons).</p><p></p><p>Posessions: Typical for a middle class citizen.</p><p></p><p>Hero Points: 72.</p><p></p><p><strong>Force field (12 HrPt):</strong> Innated. Activated. See description under Tikey's stats. Base rank 2. Increased hardness x4 (4 ranks), Increased hit points x2 (4 ranks), Increased radius x1 (2 ranks).</p><p></p><p><strong>Heightened Charisma (2 HrPt):</strong> Innated. Persistent. +2 Charisma. Base rank 2.</p><p></p><p><strong>Heightened Will (4 HrPt)</strong> Innated. Persistent. +4 Will saves. Base rank 1. Increased effect x3 (3 ranks).</p><p></p><p><strong>Heightened Wisdom (8 HrPt):</strong> Innated. Persistent. +8 Wisdom. Base rank 2. Increased effect x3.</p><p></p><p><strong>Telekinesis (12 HrPt):</strong> Innated. Activated. As a standard action, Tikey move an object at up to 190 feets away, at a speed of 30 feet per round, with an effective Strength score of 20. An unwilling taget can resist with a Will save (DC 22). Base rank 2. Minor Str. (1 rank), Moderate Str. (1 rank), High Str. x2 (6 ranks), Increased speed x1 (1 rank), Medium range(1 rank).</p><p></p><p><strong>Telepathic Communication (10 HrPt):</strong> Innated. Activated. As a standard action, Tikey can send silent message to someone up to 9 miles away (even if she do not have line of sight with the target). An unwilling taget can resist with a Will save (DC 20). Base rank 5. Medium range(1 rank), Long range (1 rank), Extreme range (1 rank), Line of thought (2 ranks).</p><p></p><p><strong>Telepathic Scan (12 HrPt):</strong> Innated. Activated. As a standard action, Tikey can hear the surface</p><p>thoughts of any creature she can see, up to 760 ft away. The target is always aware of the scan attempt. An unwilling taget can resist with a Will save (DC 20). Base rank 11. Medium range(1 rank), Long range (1 rank), Miscellaneus restriction: target is always aware of the scan attempt (-1 rank).</p><p></p><p><img src="http://www.drowstar.com/gars/images/banner03.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-size: 10px"><strong>New power: Force field</strong></span></p><p></p><p>Base rank: 2</p><p></p><p>You can creat a protective field around yourself. The field has a hardness of 1 and 5 hit point. Any succesfull attack directed to you hit the field instead. If the field arrives to 0 hp, it vanished and you must do a Will Save (DC 10 + field's hp/5 + field's hardness/2) or be stunned fot 1d6 rounds, and the field cannot be activated again until restored to at least half its original hp. When not activated, the field restores hp at 1hp/round.</p><p></p><p><strong>Enhancements:</strong></p><p></p><p>Increased radius: you can extend your field and cover everibody in an sphere of +5 ft (2 ranks) Multiple</p><p>Increased hardness: field's hardness increases by +1 (1 rank) Multiple</p><p>Increased hit points: field's hp increases by +4 (2 rank) Multiple</p><p>Increased restore speed: field's hp restores at +1 hp/round (2 rank) Multiple</p><p></p><p><img src="http://www.drowstar.com/gars/images/banner03.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Your comments are always welcome!</p></blockquote><p></p>
[QUOTE="Horacio, post: 351514, member: 82"] O.K., it was almost 24 hours ;) Now here Tikey's stats, and a cool (:D) new power for 4CTF... [SIZE=3][B]G.A.R.S. cast[/B][/SIZE] [SIZE=2][B]Tikey, part II[/B][/SIZE] Some weeks after Ellen arrived to [i]Orson Powers' Home for Orphan Children[/i], bizarre incidents began to muddle the daily life of the institution. Objects that fell down without anybody pushing them, bizarre noises came from empty rooms and so on. Soon enough, a common denominator was found in all the incidents: Ellen was near. Mr. Powers, having been informed of Ellen's story, called the Parahuman Section of the FBI, and asked for a complete investigation. Luckily for her, Ellen heard in her head all the conversation. She didn't know how, but sometimes for the last few weeks, when she walked near a person she could hear his thoughts. And she clearly heard the director's call to the governement's agents. She didn't want to return to a special center like the [i]Parachildren Project[/i], and she wouldn't do it. That night Ellen evaded. Since then, Ellen lived on her own, always moving along. It wasn't easy for her, a teenager alone, pursued by the FBI (at least, she believed she was pursed), without money or friends. But she survived, she learnt to use her powers to get money and dodge problems, she moved every few weeks, when somebody began to ask too many questions about her. Some baby-sitting here, some petty thefs there, some small jobs in next town. She had a knack to feel danger, she knew when it was time to take her baggage and move on. Ellen lived that life for five years, without education or formal training, but her parahuman capacities developed from contant use, and eventually she even learnt to levitate or cover herself with a protective force field. By Summer 2001, she felt it was time to stop of hiding and fleeing, she took the identity of Tikey and searched for a parahuman job. She joined the Ohio Watchers, a small parahuman team, but she never truely liked it. In Summer 2002, she saw the advertisement for a post in the G.A.R.S., and she applied. Some weeks later, she was the sixth member of the famous rescue team. Officially, Tikey's powers are telekinetically-based. Her telepathic abilities are unknown to the public or even to her new colleages in the G.A.R.S.. Ellen knows that telepathy is widely fear and mistrusted, and she doesn't want to suffer that estigma. Ellen has also a very strict moral code about telepathy, and she would never useher powers against an unaware or unwilling person. [B]Stats[/B] Female human; CR 9; Medium-size humanoid (human); HD 9d4 + 9; hp: 34; Init +15 (+1 Dex + 4 Improved initiative); Spd 30 ft; AC 11 (+1 Dex); BAB +4; Attack +3 melee (varies) or +5 ranged (varies); SA Super powers; AL NG; Fort +4 (+3 base +1 Con), Ref +4 (+3 base +1 Dex), Will +12 (+3 base +5 Wis + 4 Height. Will); Str 9, Dex 13, Con 12, Int 16, Wis 21, Cha 17. Skills and Feats: Bluff +6(3+3), Diplomacy +6(3+3), Perform +6(3+3), Swim +2(-1+3); Improved initiative, Weapon Proficiency (simple weapons). Posessions: Typical for a middle class citizen. Hero Points: 72. [B]Force field (12 HrPt):[/B] Innated. Activated. See description under Tikey's stats. Base rank 2. Increased hardness x4 (4 ranks), Increased hit points x2 (4 ranks), Increased radius x1 (2 ranks). [B]Heightened Charisma (2 HrPt):[/B] Innated. Persistent. +2 Charisma. Base rank 2. [B]Heightened Will (4 HrPt)[/B] Innated. Persistent. +4 Will saves. Base rank 1. Increased effect x3 (3 ranks). [B]Heightened Wisdom (8 HrPt):[/B] Innated. Persistent. +8 Wisdom. Base rank 2. Increased effect x3. [B]Telekinesis (12 HrPt):[/B] Innated. Activated. As a standard action, Tikey move an object at up to 190 feets away, at a speed of 30 feet per round, with an effective Strength score of 20. An unwilling taget can resist with a Will save (DC 22). Base rank 2. Minor Str. (1 rank), Moderate Str. (1 rank), High Str. x2 (6 ranks), Increased speed x1 (1 rank), Medium range(1 rank). [B]Telepathic Communication (10 HrPt):[/B] Innated. Activated. As a standard action, Tikey can send silent message to someone up to 9 miles away (even if she do not have line of sight with the target). An unwilling taget can resist with a Will save (DC 20). Base rank 5. Medium range(1 rank), Long range (1 rank), Extreme range (1 rank), Line of thought (2 ranks). [B]Telepathic Scan (12 HrPt):[/B] Innated. Activated. As a standard action, Tikey can hear the surface thoughts of any creature she can see, up to 760 ft away. The target is always aware of the scan attempt. An unwilling taget can resist with a Will save (DC 20). Base rank 11. Medium range(1 rank), Long range (1 rank), Miscellaneus restriction: target is always aware of the scan attempt (-1 rank). [IMG]http://www.drowstar.com/gars/images/banner03.gif[/IMG] [SIZE=2][B]New power: Force field[/B][/SIZE] Base rank: 2 You can creat a protective field around yourself. The field has a hardness of 1 and 5 hit point. Any succesfull attack directed to you hit the field instead. If the field arrives to 0 hp, it vanished and you must do a Will Save (DC 10 + field's hp/5 + field's hardness/2) or be stunned fot 1d6 rounds, and the field cannot be activated again until restored to at least half its original hp. When not activated, the field restores hp at 1hp/round. [B]Enhancements:[/B] Increased radius: you can extend your field and cover everibody in an sphere of +5 ft (2 ranks) Multiple Increased hardness: field's hardness increases by +1 (1 rank) Multiple Increased hit points: field's hp increases by +4 (2 rank) Multiple Increased restore speed: field's hp restores at +1 hp/round (2 rank) Multiple [IMG]http://www.drowstar.com/gars/images/banner03.gif[/IMG] Your comments are always welcome! [/QUOTE]
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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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