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[+] Golden Vault/Dragonheist/Dungeon of the Mad Mage conversion to WFRP 4e [Spoilers]
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<blockquote data-quote="TheSword" data-source="post: 9073401" data-attributes="member: 6879661"><p><strong><span style="font-size: 18px">The Opening Scene - Yawning Portal</span></strong></p><p></p><p>So here goes. We're going to open the Campaign in a Tavern... a tried and trusted method. Luckily Waterdeep has a tavern that ties together some of the best bits of the Campaign - the Yawning Portal. Built over one of the few well known entrances to Undermountain. I won't labour the point but there is great information about the location in many sourcebooks on Undermountain classically the original TSR boxed set.</p><p></p><p>The scene will proceed largely unchanged from the opening scene of Dragon Heist. For us it sets up some of the factions operating in the city, illustrates the guild war between the Xanathar and the Zhentarim, shows that something is badly wrong in Undermountain and also gives the PCs opportunity to introduce themselves to each other.</p><p></p><p>As a battlemap I'll be using the excellent version from the 4e Halls of Undermountain as recommended by the Alexandrian, which you can buy from the Dungeon Master's Guild. This map is definitely the best thing in that book. It has everything I need - private rooms, plenty of space - and of course The Well. As I will most likely be returning here repeatedly its worth fleshing out some of the regulars and the staff. [Note] I won't be posting full maps to protect the publishers but will post where to find them. All will be legitimate.</p><p></p><p>[ATTACH=full]290712[/ATTACH]</p><p></p><p><strong>Note on Creating NPCs</strong></p><p></p><p>Foundry makes creating NPCs very very easy if you have the WFRP 4e modules. You choose the race and then can randomise statistics, starting skills and talents that are appropriate for that race. You can then add careers one at a time and give the NPC the advances that the career would bestow. Any that seem superfluous can then be discarded. This method provides very detailed NPCs with a plethora of appropriate skills very quickly. The only bit that takes a while is adding trappings (equipment) but thats just one of those things.</p><p></p><p><strong>Durnan: </strong>He's a key character and a relatively powerful PC - I'd probably have him somewhere around Tier 4 as a character. As an ex-adventurer and the head of the Red Sashes I think I will give him the first Tier of Scout (Trapper) and Four Tiers of Bounty Hunter (Bounty Hunter General). I'll make sure he gets Strength boosting Talents and get that around the 55+ mark. Of course he'll also need a few Trade (Bartender) and probably Trade (Brewer). Durnan will be a punchy opponent if the PCs decide to mess with him.</p><p></p><p>Also key to the fight is <strong>Yagra Stonefist:</strong> A low level Zhent agent. There is no Half-Orc race in WFRP so for her we'll boost her strength and Toughness and give her two levels of the Protagonist (Protagonist) career to represent her position as a junior enforcer.</p><p></p><p>The <strong>Xanathar Bullies</strong> who burst in to start a fight with Yagra need to be pretty easy to take down. So I'm going to keep them at Tier 1. The Rackateer class has Thug as its first Tier so that will do nicely.</p><p></p><p>A <strong>Troll </strong>will climb out of The Well near the end of that fight -Driven from Undermountain by the conflict and madness consuming the dungeon. WFRP trolls are a nasty surprise for anyone thinking to just wave a torch and be done with it. It will also give us chance to show just how terrifying a large creature is in WFRP. However the party should outnumber it making the fight easier than otherwise. I'm going to keep the Troll as a fairly weak version of its species - base statline only. Despite that needing to dodge its blows or take a hefty penalty for trying to parry a large creature will even the odds. As will its acid vomit and deathblow ability. It will also demonstrate the psychology rules - with the Fear trait.</p><p></p><p>Volo will be at the tavern at that point but I'm going to save his quest to find Floon Blagmar until later on. For now the fight will suffice to give them a reputation in the city as able to handle themselves - assuming it goes well. If it goes badly then they may need a helping hand... either way they will all receive an envelope the next day containing a single gold piece and a letter inviting them to meet in the private dining room of the Yawning Portal the next day at noon. Volo will be a bit more complicated but I'm thinking a Tier 1 Wizard (Apprentice) and Tier 2 Scholar (Scholar). I might be doing him a disservice limiting him to Tier 1 Wizard and petty magic only but I've always seen Volo as a comedic character... more Gilderoy Lockhart than warrior mage.</p><p></p><p><strong><span style="font-size: 18px">Note on Currancy</span></strong></p><p></p><p>Gold in WFRP is worth far more than in D&D. A well made sword would cost 1GC a chain shirt 2GC.</p><p>1 GC (Gold Dragon) = 20 silver Shillings (Silver Shards) = 240 Brass Pennies (Brass Taols)</p><p></p><p>When converting cash from D&D to WFRP4e I tend to work off the assumption that 1 D&D Gold Piece is worth 1 WFRP 4e Silver Shilling.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9073401, member: 6879661"] [B][SIZE=5]The Opening Scene - Yawning Portal[/SIZE][/B] So here goes. We're going to open the Campaign in a Tavern... a tried and trusted method. Luckily Waterdeep has a tavern that ties together some of the best bits of the Campaign - the Yawning Portal. Built over one of the few well known entrances to Undermountain. I won't labour the point but there is great information about the location in many sourcebooks on Undermountain classically the original TSR boxed set. The scene will proceed largely unchanged from the opening scene of Dragon Heist. For us it sets up some of the factions operating in the city, illustrates the guild war between the Xanathar and the Zhentarim, shows that something is badly wrong in Undermountain and also gives the PCs opportunity to introduce themselves to each other. As a battlemap I'll be using the excellent version from the 4e Halls of Undermountain as recommended by the Alexandrian, which you can buy from the Dungeon Master's Guild. This map is definitely the best thing in that book. It has everything I need - private rooms, plenty of space - and of course The Well. As I will most likely be returning here repeatedly its worth fleshing out some of the regulars and the staff. [Note] I won't be posting full maps to protect the publishers but will post where to find them. All will be legitimate. [ATTACH type="full" alt="Yawning portal for EN World.jpg"]290712[/ATTACH] [B]Note on Creating NPCs[/B] Foundry makes creating NPCs very very easy if you have the WFRP 4e modules. You choose the race and then can randomise statistics, starting skills and talents that are appropriate for that race. You can then add careers one at a time and give the NPC the advances that the career would bestow. Any that seem superfluous can then be discarded. This method provides very detailed NPCs with a plethora of appropriate skills very quickly. The only bit that takes a while is adding trappings (equipment) but thats just one of those things. [B]Durnan: [/B]He's a key character and a relatively powerful PC - I'd probably have him somewhere around Tier 4 as a character. As an ex-adventurer and the head of the Red Sashes I think I will give him the first Tier of Scout (Trapper) and Four Tiers of Bounty Hunter (Bounty Hunter General). I'll make sure he gets Strength boosting Talents and get that around the 55+ mark. Of course he'll also need a few Trade (Bartender) and probably Trade (Brewer). Durnan will be a punchy opponent if the PCs decide to mess with him. Also key to the fight is [B]Yagra Stonefist:[/B] A low level Zhent agent. There is no Half-Orc race in WFRP so for her we'll boost her strength and Toughness and give her two levels of the Protagonist (Protagonist) career to represent her position as a junior enforcer. The [B]Xanathar Bullies[/B] who burst in to start a fight with Yagra need to be pretty easy to take down. So I'm going to keep them at Tier 1. The Rackateer class has Thug as its first Tier so that will do nicely. A [B]Troll [/B]will climb out of The Well near the end of that fight -Driven from Undermountain by the conflict and madness consuming the dungeon. WFRP trolls are a nasty surprise for anyone thinking to just wave a torch and be done with it. It will also give us chance to show just how terrifying a large creature is in WFRP. However the party should outnumber it making the fight easier than otherwise. I'm going to keep the Troll as a fairly weak version of its species - base statline only. Despite that needing to dodge its blows or take a hefty penalty for trying to parry a large creature will even the odds. As will its acid vomit and deathblow ability. It will also demonstrate the psychology rules - with the Fear trait. Volo will be at the tavern at that point but I'm going to save his quest to find Floon Blagmar until later on. For now the fight will suffice to give them a reputation in the city as able to handle themselves - assuming it goes well. If it goes badly then they may need a helping hand... either way they will all receive an envelope the next day containing a single gold piece and a letter inviting them to meet in the private dining room of the Yawning Portal the next day at noon. Volo will be a bit more complicated but I'm thinking a Tier 1 Wizard (Apprentice) and Tier 2 Scholar (Scholar). I might be doing him a disservice limiting him to Tier 1 Wizard and petty magic only but I've always seen Volo as a comedic character... more Gilderoy Lockhart than warrior mage. [B][SIZE=5]Note on Currancy[/SIZE][/B] Gold in WFRP is worth far more than in D&D. A well made sword would cost 1GC a chain shirt 2GC. 1 GC (Gold Dragon) = 20 silver Shillings (Silver Shards) = 240 Brass Pennies (Brass Taols) When converting cash from D&D to WFRP4e I tend to work off the assumption that 1 D&D Gold Piece is worth 1 WFRP 4e Silver Shilling. [/QUOTE]
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[+] Golden Vault/Dragonheist/Dungeon of the Mad Mage conversion to WFRP 4e [Spoilers]
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