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General Tabletop Discussion
*Dungeons & Dragons
Golden Vault - need help preparing for going off-script *SPOILERS*
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<blockquote data-quote="DEFCON 1" data-source="post: 9611077" data-attributes="member: 7006"><p>I think the elf speaking with the paladin alone first would be a good first tactic, especially because you could wrap this up nice and quick if your players really weren't interested in expanding this adventure by trying to track Vidorant down.</p><p></p><p>If the paladin says 'No' though and you need to figure out what to prep after that... an interesting and fun idea might be for rather than having the <em>bag of holding</em> being the only item the players need to hunt for (whether via <em>locate object</em> or a Tharashk hireling)... what about if Vidorant actually returns to the location and then empties the <em>bag of holding</em> of all their stuff... and then just hides all their own magic items all over the vault area? So if/when the party arrives to find their <em>bag of holding</em>... maybe the bag sits in the center of the foyer on the floor along with one of their important magic items next to it? Then when they check the bag and find it empty... they see a second item of theirs on a shelf somewhere else in the room? And then in the next room they find a third item? And in the next room a fourth, and so on... thus forcing the party to have to to hunt down and reclaim all their <em>own</em> items? Searching all the different rooms trying to find all their own crap? By the time that wraps up, they might be so sick of trudging through Vidorant's vault location that if there was a note on one of the last items that restated her request of the paladin of "take your stuff and just leave, and tell the dwarf you couldn't get in... and we'll call it even", they might agree at this point just to end this whole adventure. ;-)</p><p></p><p>Nothing would be worse for treasure hunters than having to waste all their time hunting only for treasure they themselves had already previously gotten. But you get to have some fun by choosing different rooms and places within these rooms to place all their stuff, making them having to actually "search" each room to find their own goods like an irritating Easter Egg hunt. And then at the end if the party finally gives up after reclaiming a lot of their stuff because they are just tired of the whole experience... any items they ended up not finding just get "claimed" by Vidorant as payment for the party putting her through all this.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9611077, member: 7006"] I think the elf speaking with the paladin alone first would be a good first tactic, especially because you could wrap this up nice and quick if your players really weren't interested in expanding this adventure by trying to track Vidorant down. If the paladin says 'No' though and you need to figure out what to prep after that... an interesting and fun idea might be for rather than having the [I]bag of holding[/I] being the only item the players need to hunt for (whether via [I]locate object[/I] or a Tharashk hireling)... what about if Vidorant actually returns to the location and then empties the [I]bag of holding[/I] of all their stuff... and then just hides all their own magic items all over the vault area? So if/when the party arrives to find their [I]bag of holding[/I]... maybe the bag sits in the center of the foyer on the floor along with one of their important magic items next to it? Then when they check the bag and find it empty... they see a second item of theirs on a shelf somewhere else in the room? And then in the next room they find a third item? And in the next room a fourth, and so on... thus forcing the party to have to to hunt down and reclaim all their [I]own[/I] items? Searching all the different rooms trying to find all their own crap? By the time that wraps up, they might be so sick of trudging through Vidorant's vault location that if there was a note on one of the last items that restated her request of the paladin of "take your stuff and just leave, and tell the dwarf you couldn't get in... and we'll call it even", they might agree at this point just to end this whole adventure. ;-) Nothing would be worse for treasure hunters than having to waste all their time hunting only for treasure they themselves had already previously gotten. But you get to have some fun by choosing different rooms and places within these rooms to place all their stuff, making them having to actually "search" each room to find their own goods like an irritating Easter Egg hunt. And then at the end if the party finally gives up after reclaiming a lot of their stuff because they are just tired of the whole experience... any items they ended up not finding just get "claimed" by Vidorant as payment for the party putting her through all this. [/QUOTE]
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Golden Vault - need help preparing for going off-script *SPOILERS*
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