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Goldilocks Poll: Counterspell
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<blockquote data-quote="Stalker0" data-source="post: 8221734" data-attributes="member: 5889"><p>Counterspell is one of the few spells in my game that I have banned. I tried 3 different versions of it across various 3 campaigns, and was never satisfied with it. I banned it in this current game, and haven't looked back. Here are my reasons.</p><p></p><p>1) Breaks Action Economy: Actions are exceedingly precious in 5e, where a 3 round combat is often the norm. Being able to remove an enemies key action is dominant, especially in my type of campaigns where I tend to do fewer but more epic fights, with more long rests as the norm.</p><p></p><p>2) Every caster fight is based around it: There are tactics to avoid counterspell, but you quickly realize that you have to apply them every time there is a caster you want to actually be effective. I didn't enjoy a single 3rd level spell dictating the conditions of so many of my fights.</p><p></p><p>3) I didn't enjoy using it against my players either: What's good for the goose is good for the gander, and so at first I decided if my players were going to use it, well then I would too to keep things fair. Thing is....I really didn't enjoy using it against them. Anything that denies player action has to be sparring....you damage a player, they will get mad and feisty and come back swinging. You deny them actions for a couple of rounds and they will pull out the phone and become a vegetable. </p><p></p><p>The fact that I denied their action and cost them a spell just was too painful, I've used some rat ba$$$$$ DM tricks, but this one didn't feel creative or interesting, it just felt dirty.</p><p></p><p>4) The Counterspell Ping Pong is annoying. Sure it seems cool to have the "wizard duel" where a wizard cast a spell, which is counterspell, and the counterspell is counterspell, etc etc. That's one once, but when it becomes a regular occurrence with casters it becomes tedious.</p><p></p><p></p><p>So that's my rationale, took my a lot of trying before I finally realized that this one spell was given me more personal headache than any other in the game, and my players have enough other tricks that I didn't need to get so worked up about just one....so I removed it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8221734, member: 5889"] Counterspell is one of the few spells in my game that I have banned. I tried 3 different versions of it across various 3 campaigns, and was never satisfied with it. I banned it in this current game, and haven't looked back. Here are my reasons. 1) Breaks Action Economy: Actions are exceedingly precious in 5e, where a 3 round combat is often the norm. Being able to remove an enemies key action is dominant, especially in my type of campaigns where I tend to do fewer but more epic fights, with more long rests as the norm. 2) Every caster fight is based around it: There are tactics to avoid counterspell, but you quickly realize that you have to apply them every time there is a caster you want to actually be effective. I didn't enjoy a single 3rd level spell dictating the conditions of so many of my fights. 3) I didn't enjoy using it against my players either: What's good for the goose is good for the gander, and so at first I decided if my players were going to use it, well then I would too to keep things fair. Thing is....I really didn't enjoy using it against them. Anything that denies player action has to be sparring....you damage a player, they will get mad and feisty and come back swinging. You deny them actions for a couple of rounds and they will pull out the phone and become a vegetable. The fact that I denied their action and cost them a spell just was too painful, I've used some rat ba$$$$$ DM tricks, but this one didn't feel creative or interesting, it just felt dirty. 4) The Counterspell Ping Pong is annoying. Sure it seems cool to have the "wizard duel" where a wizard cast a spell, which is counterspell, and the counterspell is counterspell, etc etc. That's one once, but when it becomes a regular occurrence with casters it becomes tedious. So that's my rationale, took my a lot of trying before I finally realized that this one spell was given me more personal headache than any other in the game, and my players have enough other tricks that I didn't need to get so worked up about just one....so I removed it. [/QUOTE]
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Goldilocks Poll: Counterspell
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