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Goldilocks Poll: Counterspell
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<blockquote data-quote="CleverNickName" data-source="post: 8222193" data-attributes="member: 50987"><p>I know what you're saying, and I understand what you're getting across, I just don't agree. I don't think that counterspell is as problematic as you are implying, and a "wasted action" isn't as big of a deal for us. We have had plenty of fun with counterspell on both the giving and receiving end. (My Ebberon character is a 9th level Abjurer and Counterspell is one of his signature spells...so it comes up a lot.) I've never seen this 'ping pong' thing you describe, and it sounds pretty strange. Why would anyone sacrifice multiple spell slots and reactions just for ~28 points of fire damage? To each their own, I guess.</p><p></p><p>Now I'll admit there are times when we need NEED <em>NEED </em>a spell to connect, and so we take measures to make sure it does. We will blind the enemy spellcaster, maybe blanket the area with darkness or fog, hide, move out of range, move <em>him </em>out of range, trick him into spending his reaction, etc., etc. I realize that there isn't one simple solution that will work for all situations, but I think that's a <em>feature,</em> not a bug. It adds an element of strategy.</p><p></p><p>My favorite trick so far was when my wizard used his of magic missiles against an enemy caster. He used his reaction to cast Shield and negated nine whole points of Magic Missile damage, but he <em>really</em> should have saved it to counter the cleric's Silence spell, or the paladin's Smite.</p><p></p><p>Anyway.</p><p></p><p>I can see how some folks have a problem with it but Counterspell just isn't that big of a deal for us, and I doubt it ever will be. Sure it's handy, but it's not going to win any battles for you. An enemy that uses a 3rd level spell slot to cast Counterspell <em>isn't </em>using it to throw lightning or explode a room or fly away. And he just used his reaction, too, so he isn't using it to Hellish Rebuke the paladin and the rogue can use his bonus action for something other than disengage. And et cetera. (shrug) As good as it is, it's still not something I'd use constantly.</p><p></p><p>I'm still in the "not broken, don't fix" camp.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8222193, member: 50987"] I know what you're saying, and I understand what you're getting across, I just don't agree. I don't think that counterspell is as problematic as you are implying, and a "wasted action" isn't as big of a deal for us. We have had plenty of fun with counterspell on both the giving and receiving end. (My Ebberon character is a 9th level Abjurer and Counterspell is one of his signature spells...so it comes up a lot.) I've never seen this 'ping pong' thing you describe, and it sounds pretty strange. Why would anyone sacrifice multiple spell slots and reactions just for ~28 points of fire damage? To each their own, I guess. Now I'll admit there are times when we need NEED [I]NEED [/I]a spell to connect, and so we take measures to make sure it does. We will blind the enemy spellcaster, maybe blanket the area with darkness or fog, hide, move out of range, move [I]him [/I]out of range, trick him into spending his reaction, etc., etc. I realize that there isn't one simple solution that will work for all situations, but I think that's a [I]feature,[/I] not a bug. It adds an element of strategy. My favorite trick so far was when my wizard used his of magic missiles against an enemy caster. He used his reaction to cast Shield and negated nine whole points of Magic Missile damage, but he [I]really[/I] should have saved it to counter the cleric's Silence spell, or the paladin's Smite. Anyway. I can see how some folks have a problem with it but Counterspell just isn't that big of a deal for us, and I doubt it ever will be. Sure it's handy, but it's not going to win any battles for you. An enemy that uses a 3rd level spell slot to cast Counterspell [I]isn't [/I]using it to throw lightning or explode a room or fly away. And he just used his reaction, too, so he isn't using it to Hellish Rebuke the paladin and the rogue can use his bonus action for something other than disengage. And et cetera. (shrug) As good as it is, it's still not something I'd use constantly. I'm still in the "not broken, don't fix" camp. [/QUOTE]
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Goldilocks Poll: Counterspell
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