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*Pathfinder & Starfinder
Golem and Dispel magic
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<blockquote data-quote="Hypersmurf" data-source="post: 2329820" data-attributes="member: 1656"><p>A golem is a creature... but as 3d6 has shown, it is also a magic item.</p><p></p><p>Likewise, an intelligent +2 longsword is a magic item, but it is also a creature: "<em>Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs.</em>"</p><p></p><p>A zombie, dragon, or outsider is a creature, but it is not a magic item.</p><p></p><p><em>If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.</em></p><p></p><p>The intelligent +2 longsword is certainly a magic item. (The section on intelligent items uses the phrase repeatedly.) It has a caster level. Thus, if you cast a targeted dispel magic on the magic item and beat its caster level, its magical properties are suppressed for 1d4 rounds... despite the fact that it's also considered a creature.</p><p></p><p><em>However</em>...</p><p></p><p>The description of Antimagic Field states: "<em>The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures).</em>"</p><p></p><p>A targeted dispel magic only suppresses <em>magical properties</em>. The fact that a golem retains its animation in an antimagic field suggests that this might not, in fact, be considered a magical property, and thus would not be suppressed. A case could be made, however, that for 1d4 rounds the golem could not activate [Su] abilities, since these are magical properties of the magic item (the golem)... just as they could not use those [Su] abilities in an AMF.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2329820, member: 1656"] A golem is a creature... but as 3d6 has shown, it is also a magic item. Likewise, an intelligent +2 longsword is a magic item, but it is also a creature: "[i]Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs.[/i]" A zombie, dragon, or outsider is a creature, but it is not a magic item. [i]If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.[/i] The intelligent +2 longsword is certainly a magic item. (The section on intelligent items uses the phrase repeatedly.) It has a caster level. Thus, if you cast a targeted dispel magic on the magic item and beat its caster level, its magical properties are suppressed for 1d4 rounds... despite the fact that it's also considered a creature. [i]However[/i]... The description of Antimagic Field states: "[i]The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures).[/i]" A targeted dispel magic only suppresses [i]magical properties[/i]. The fact that a golem retains its animation in an antimagic field suggests that this might not, in fact, be considered a magical property, and thus would not be suppressed. A case could be made, however, that for 1d4 rounds the golem could not activate [Su] abilities, since these are magical properties of the magic item (the golem)... just as they could not use those [Su] abilities in an AMF. -Hyp. [/QUOTE]
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