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Golem Immunity
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<blockquote data-quote="Jacob" data-source="post: 5404865" data-attributes="member: 98644"><p>The coming of <strong>Shothragot</strong>, which the gods prevent by placing a seal upon the world which makes Conjuration magic cease to function...well, at least calling, summoning, and teleportation spells. So it can only stop a bit I suppose. Then I suppose Anitmagic Field is go? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Good link! Read through it, though SR still amazes me a bit. As already stated, potions and spells used by the SRed individual still work on them, so not all forms of buffing/healing is gone (just those by other people, which is where the focus is).</p><p></p><p>But when you get to Epic (where the idea of throwing in Half-Golems comes from), shouldn't the individual have more substantial means? There's <a href="http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor" target="_blank">Golem Armor</a> of all things, which makes the wearer incapable of healing naturally. As an artifact to be given in Epic levels, surely the PC has found other means to heal/protect themselves than relying on the Cleric all the time?</p><p></p><p>BTW, got a bit of the Conjuration thrown at me this past session. Two Clay Golems stopped dead in their tracks by a patch of Grease thrown on the ground. Good times were had by all. MY PCs have become resourceful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Jacob, post: 5404865, member: 98644"] The coming of [B]Shothragot[/B], which the gods prevent by placing a seal upon the world which makes Conjuration magic cease to function...well, at least calling, summoning, and teleportation spells. So it can only stop a bit I suppose. Then I suppose Anitmagic Field is go? :p Good link! Read through it, though SR still amazes me a bit. As already stated, potions and spells used by the SRed individual still work on them, so not all forms of buffing/healing is gone (just those by other people, which is where the focus is). But when you get to Epic (where the idea of throwing in Half-Golems comes from), shouldn't the individual have more substantial means? There's [URL="http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor"]Golem Armor[/URL] of all things, which makes the wearer incapable of healing naturally. As an artifact to be given in Epic levels, surely the PC has found other means to heal/protect themselves than relying on the Cleric all the time? BTW, got a bit of the Conjuration thrown at me this past session. Two Clay Golems stopped dead in their tracks by a patch of Grease thrown on the ground. Good times were had by all. MY PCs have become resourceful. :cool: [/QUOTE]
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