Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Golem Swarm, CR 9? (Dragon-309)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmu1" data-source="post: 934889" data-attributes="member: 319"><p>To begin with, swarm rules are complete crap. </p><p></p><p>A swarm's composed of so many tiny creatures that you can't affect them with weapons, but it has hit dice? Bull****. If it's composed of discrete creatures, it should work similar to something like Creeping Doom - a certain amount of damage (varying depending on the CR of the swarm) kills every swarm critter in the affected area automatically, affecting how much of the swarm is left and (if it was reasonably designed) how much damage it can do. The way it's written now, the swarm effectively has an infinite number of creatures, until it looses all HP, when they all die.</p><p></p><p>Or, if you're going to give something Hit Dice, do away with the "there are so many you can't possibly kill all" nonsense, and just give it an AC with appropriate size and Dex modifiers - those rules are there for a reason...</p><p></p><p>And the golem swarm is just a really bad application of a crappy template... If you don't have the right spells (And even then - oh, 5d6 damage to a 12HD creature... Yeah, that's a lot of help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ), you're stuck trying to use alchemist's fire, acid and torches against it (provided it doesn't have energy resistances - can't remember now.)</p></blockquote><p></p>
[QUOTE="mmu1, post: 934889, member: 319"] To begin with, swarm rules are complete crap. A swarm's composed of so many tiny creatures that you can't affect them with weapons, but it has hit dice? Bull****. If it's composed of discrete creatures, it should work similar to something like Creeping Doom - a certain amount of damage (varying depending on the CR of the swarm) kills every swarm critter in the affected area automatically, affecting how much of the swarm is left and (if it was reasonably designed) how much damage it can do. The way it's written now, the swarm effectively has an infinite number of creatures, until it looses all HP, when they all die. Or, if you're going to give something Hit Dice, do away with the "there are so many you can't possibly kill all" nonsense, and just give it an AC with appropriate size and Dex modifiers - those rules are there for a reason... And the golem swarm is just a really bad application of a crappy template... If you don't have the right spells (And even then - oh, 5d6 damage to a 12HD creature... Yeah, that's a lot of help :rolleyes: ), you're stuck trying to use alchemist's fire, acid and torches against it (provided it doesn't have energy resistances - can't remember now.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Golem Swarm, CR 9? (Dragon-309)
Top