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<blockquote data-quote="Lokar" data-source="post: 2857138" data-attributes="member: 40850"><p><strong>Chalk Golem!</strong></p><p></p><p>Ok, A second golem for you to take a look at!</p><p></p><p><strong>Chalk Golem</strong></p><p>Medium Construct</p><p>Hit Dice: 2d10+3 (13)</p><p>Initiative: -1</p><p>Speed: 20</p><p>Armor class: 16 (+6 natural)</p><p>Base Attack/Grapple: +1/+3</p><p>Attack: +3, slam (1d6+3)</p><p>Full Attack: +3, slam (1d6+3)</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: Chalk Cloud</p><p>Special Qualities: Construct Traits, Dark vision 60ft, Low Light Vision, Damage</p><p> Reduction 5/Bludgeoning or force, Magic Immunity, Powder Cloud</p><p>Saves: Fort +0 Ref –1 Will +0</p><p>Abilities: Str 14, Dex 9, Con -, Int -, Wis 10, Cha 1</p><p>Skills: -</p><p>Feats: -</p><p>Environment: Any</p><p>Organization: Any</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: None</p><p></p><p><em>This nearly 7’ tall pure white humanoid construct has a very stocky build. It’s two thick legs </em></p><p><em>drag across the floor, leaving a white powder trail wherever it goes.</em></p><p></p><p>Magic Immunity: Chalk Golems are immune to all spells and spell like abilities except as noted. Spells</p><p> with the water descriptor slow a chalk golem and prevent it from using its chalk cloud and powder </p><p>cloud abilities for 1d3+1 rounds. Spells with the force descriptor affect the golem normally and activate</p><p> its Powder Cloud ability (unless it is currently slowed because of a water spell.)</p><p></p><p>Powder Cloud (Ex): Whenever a chalk golem is successfully hit with a bludgeoning weapon or force</p><p> effect a white cloud of dust bursts forth from it in a 5’ radius. Treat this effect as the fog cloud spell </p><p>with a 1d4+1 round duration.</p><p></p><p>Chalk Cloud (Ex): When a Chalk Golem land a successful hit with its slam attack the target makes</p><p> reflex save (DC 15) or becomes blinded for 1d4-1 (minimum 1) rounds.</p></blockquote><p></p>
[QUOTE="Lokar, post: 2857138, member: 40850"] [b]Chalk Golem![/b] Ok, A second golem for you to take a look at! [B]Chalk Golem[/B] Medium Construct Hit Dice: 2d10+3 (13) Initiative: -1 Speed: 20 Armor class: 16 (+6 natural) Base Attack/Grapple: +1/+3 Attack: +3, slam (1d6+3) Full Attack: +3, slam (1d6+3) Space/Reach: 5ft/5ft Special Attacks: Chalk Cloud Special Qualities: Construct Traits, Dark vision 60ft, Low Light Vision, Damage Reduction 5/Bludgeoning or force, Magic Immunity, Powder Cloud Saves: Fort +0 Ref –1 Will +0 Abilities: Str 14, Dex 9, Con -, Int -, Wis 10, Cha 1 Skills: - Feats: - Environment: Any Organization: Any Challenge Rating: 2 Treasure: None Alignment: Always Neutral Advancement: None [I]This nearly 7’ tall pure white humanoid construct has a very stocky build. It’s two thick legs drag across the floor, leaving a white powder trail wherever it goes.[/I] Magic Immunity: Chalk Golems are immune to all spells and spell like abilities except as noted. Spells with the water descriptor slow a chalk golem and prevent it from using its chalk cloud and powder cloud abilities for 1d3+1 rounds. Spells with the force descriptor affect the golem normally and activate its Powder Cloud ability (unless it is currently slowed because of a water spell.) Powder Cloud (Ex): Whenever a chalk golem is successfully hit with a bludgeoning weapon or force effect a white cloud of dust bursts forth from it in a 5’ radius. Treat this effect as the fog cloud spell with a 1d4+1 round duration. Chalk Cloud (Ex): When a Chalk Golem land a successful hit with its slam attack the target makes reflex save (DC 15) or becomes blinded for 1d4-1 (minimum 1) rounds. [/QUOTE]
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