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Goliath Greatweapon Prowess
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<blockquote data-quote="mneme" data-source="post: 5127972" data-attributes="member: 59248"><p>Er, what? Draco, I don't see where you're getting the extra +1 damage in heroic, unless you're assuming a staff of ruin acquisition early in heroic. Regardless, while yes, you definitely get more damage out of SoR + (eventually) staff fighting, I'm not convinced its worth the investiment -- you're spending 4 stat points that are otherwise useless (which gives you what? a 18/15/12/1210/8 array?) I'm not convinced that the pact dagger trick works -- I don't think that a staff counts as a two handed weapon when you're wielding it solely as a one handed implement.</p><p></p><p>Basically, while you can, yes, pump another 1-2 damage out in heroic by going staff of ruin (until they provide ways to do this with a weapon, at least -- thought SoR, given its crit die, is head and shoulders above a normal weapliment), but given versitility, the power an at-will melee slide gives you, and the fact that you can pretty easily catch up with a radiant greatsword in paragon (which goes trivially to 1d10+10 in early Paragon with a shard--more if you do something with the feats you're saving).</p><p></p><p>Also, even discounting the slide (which you can't, really), 1d10+3, +0 vs reflex isn't actually better than 1d10+2, +3 vs AC -- its worse (and less reliable). Yes, with two defenses to play with this changes a lot, but AC is still more or less the most reliable defense if you have a good proficiency mod.</p></blockquote><p></p>
[QUOTE="mneme, post: 5127972, member: 59248"] Er, what? Draco, I don't see where you're getting the extra +1 damage in heroic, unless you're assuming a staff of ruin acquisition early in heroic. Regardless, while yes, you definitely get more damage out of SoR + (eventually) staff fighting, I'm not convinced its worth the investiment -- you're spending 4 stat points that are otherwise useless (which gives you what? a 18/15/12/1210/8 array?) I'm not convinced that the pact dagger trick works -- I don't think that a staff counts as a two handed weapon when you're wielding it solely as a one handed implement. Basically, while you can, yes, pump another 1-2 damage out in heroic by going staff of ruin (until they provide ways to do this with a weapon, at least -- thought SoR, given its crit die, is head and shoulders above a normal weapliment), but given versitility, the power an at-will melee slide gives you, and the fact that you can pretty easily catch up with a radiant greatsword in paragon (which goes trivially to 1d10+10 in early Paragon with a shard--more if you do something with the feats you're saving). Also, even discounting the slide (which you can't, really), 1d10+3, +0 vs reflex isn't actually better than 1d10+2, +3 vs AC -- its worse (and less reliable). Yes, with two defenses to play with this changes a lot, but AC is still more or less the most reliable defense if you have a good proficiency mod. [/QUOTE]
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Goliath Greatweapon Prowess
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