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Goliath Hybrid
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<blockquote data-quote="You Go Katie." data-source="post: 5094629" data-attributes="member: 88177"><p>First time poster (obviously), so if this is in the wrong thread, my bad. Feel free to move it or delete it. I'm just looking for some friendly player feedback.</p><p> </p><p>I'm too cheap to subscribe to DDI. I just use a friends account and don't really feel like posting under his name for character creation in the Wizards forums.</p><p> </p><p>Since Martial Power 2 came out, one feat that really stood out to me is the Goliath Crusher feat. </p><p> </p><p>When attacking a creature you have marked, your mace gains high crit.</p><p> </p><p>Eh, not the best thing in the world, but then I got to thinking... and then this catastrophe happeded.</p><p> </p><p>Forwarning, our group is not paragon yet and I just threw in what seemed like a decent start. Obviously +3 weapon x2 and armor isn't realistic, at least in our game, but I wanted to see what could be done.</p><p> </p><p>Level 11</p><p>Goliath, Warden|Ranger, Kensei</p><p>Hybrid Warden: Hybrid Warden Will</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Hybrid Talent: Warden's Armored Might</p><p>Guardian Might: Earthstrength</p><p>Student of the Sword: Student of One-Handed Weapons</p><p>Kensei Focus: Kensei Focus Battlefist</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 21, Dex 11, Int 11, Wis 12, Cha 9.</p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.</p><p> </p><p>AC: 26 Fort: 23 Reflex: 15 Will: 18</p><p>HP: 95 Surges: 12 Surge Value: 23</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +9, Nature +13, Stealth +9, Athletics +17</p><p>UNTRAINED SKILLS</p><p>Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +9, Heal +6, History +5, Insight +6, Intimidate +4, Perception +6, Religion +5, Streetwise +4, Thievery +4</p><p> </p><p>FEATS</p><p>Level 1: Student of the Sword</p><p>Level 2: Lethal Hunter</p><p>Level 4: Weapon Expertise (Unarmed)</p><p>Level 6: Hybrid Talent</p><p>Level 8: Goliath Crusher</p><p>Level 10: Toughness</p><p>Level 11: Hammer Rhythm</p><p> </p><p>POWERS</p><p>Hybrid at-will 1: Strength of Stone</p><p>Hybrid at-will 1: Twin Strike</p><p>Hybrid encounter 1: Two-Fanged Strike</p><p>Hybrid daily 1: Form of Mountain's Thunder</p><p>Hybrid utility 2: Warden's Tempest</p><p>Hybrid encounter 3: Rough Strike</p><p>Hybrid daily 5: Two-Wolf Pounce</p><p>Hybrid utility 6: Death Threat</p><p>Hybrid encounter 7: Claws of the Griffon</p><p>Hybrid daily 9: Form of the Stone Sentinel</p><p>Hybrid utility 10: Earthstride</p><p> </p><p>ITEMS</p><p>Earthhide Armor of Resistance +3, Supremely Vicious Battlefist +3 (2)</p><p> </p><p>Typically I go for better stat allocation and defenses (especially with a defender), but I wanted this Angry beast to just do damage.</p><p> </p><p><strong>Why Goliath</strong>: The Goliath Crusher feat.</p><p><strong>Why Hybrid Warden/Ranger</strong>: Mark and Twin Strike.</p><p><strong>Why Kensei</strong>: Idk, I have yet to obtain a Paragon character and I thought that maybe +1/+4 (at 16) would be semi-decent with multiple swings a round.</p><p><strong>Why Battlefist</strong>: Simply put, it's a.... mace...? At +3 proff AND it's high crit when you mark. Very solid for twin strike IMO.</p><p><strong>Feat Selection: </strong></p><p>- Student of the Sword: Goliath Crusher is a fighter feat =/</p><p>- Hybrid Talent: Earthstrength is nice with a high Con.</p><p>- Hammer Rythm: You miss with one of your two strikes a around, they still take 5 damage. Of course that is assuming it works that way, at least that is how its worded (to me). I'm not a huge knowledge guy about rulings.</p><p><strong>Powers:</strong> Eh, whatever swings more than once and hits hardest.</p><p> </p><p>That's basically it I think. Mark your target and burying him into the ground with multiple attacks, quarry and hopefully a crit. It's basically a dual-weilding Barb, only not. It's an incredibly Feat intensive build that looks good (IMO) on paper.</p><p> </p><p>Any suggestions? What can be done better? Stats? Defenses? Powers? Feats? Paragon Path? Everything?</p></blockquote><p></p>
[QUOTE="You Go Katie., post: 5094629, member: 88177"] First time poster (obviously), so if this is in the wrong thread, my bad. Feel free to move it or delete it. I'm just looking for some friendly player feedback. I'm too cheap to subscribe to DDI. I just use a friends account and don't really feel like posting under his name for character creation in the Wizards forums. Since Martial Power 2 came out, one feat that really stood out to me is the Goliath Crusher feat. When attacking a creature you have marked, your mace gains high crit. Eh, not the best thing in the world, but then I got to thinking... and then this catastrophe happeded. Forwarning, our group is not paragon yet and I just threw in what seemed like a decent start. Obviously +3 weapon x2 and armor isn't realistic, at least in our game, but I wanted to see what could be done. Level 11 Goliath, Warden|Ranger, Kensei Hybrid Warden: Hybrid Warden Will Hybrid Ranger: Hybrid Ranger Fortitude Hybrid Talent: Warden's Armored Might Guardian Might: Earthstrength Student of the Sword: Student of One-Handed Weapons Kensei Focus: Kensei Focus Battlefist FINAL ABILITY SCORES Str 22, Con 21, Dex 11, Int 11, Wis 12, Cha 9. STARTING ABILITY SCORES Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8. AC: 26 Fort: 23 Reflex: 15 Will: 18 HP: 95 Surges: 12 Surge Value: 23 TRAINED SKILLS Acrobatics +9, Nature +13, Stealth +9, Athletics +17 UNTRAINED SKILLS Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +9, Heal +6, History +5, Insight +6, Intimidate +4, Perception +6, Religion +5, Streetwise +4, Thievery +4 FEATS Level 1: Student of the Sword Level 2: Lethal Hunter Level 4: Weapon Expertise (Unarmed) Level 6: Hybrid Talent Level 8: Goliath Crusher Level 10: Toughness Level 11: Hammer Rhythm POWERS Hybrid at-will 1: Strength of Stone Hybrid at-will 1: Twin Strike Hybrid encounter 1: Two-Fanged Strike Hybrid daily 1: Form of Mountain's Thunder Hybrid utility 2: Warden's Tempest Hybrid encounter 3: Rough Strike Hybrid daily 5: Two-Wolf Pounce Hybrid utility 6: Death Threat Hybrid encounter 7: Claws of the Griffon Hybrid daily 9: Form of the Stone Sentinel Hybrid utility 10: Earthstride ITEMS Earthhide Armor of Resistance +3, Supremely Vicious Battlefist +3 (2) Typically I go for better stat allocation and defenses (especially with a defender), but I wanted this Angry beast to just do damage. [B]Why Goliath[/B]: The Goliath Crusher feat. [B]Why Hybrid Warden/Ranger[/B]: Mark and Twin Strike. [B]Why Kensei[/B]: Idk, I have yet to obtain a Paragon character and I thought that maybe +1/+4 (at 16) would be semi-decent with multiple swings a round. [B]Why Battlefist[/B]: Simply put, it's a.... mace...? At +3 proff AND it's high crit when you mark. Very solid for twin strike IMO. [B]Feat Selection: [/B] - Student of the Sword: Goliath Crusher is a fighter feat =/ - Hybrid Talent: Earthstrength is nice with a high Con. - Hammer Rythm: You miss with one of your two strikes a around, they still take 5 damage. Of course that is assuming it works that way, at least that is how its worded (to me). I'm not a huge knowledge guy about rulings. [B]Powers:[/B] Eh, whatever swings more than once and hits hardest. That's basically it I think. Mark your target and burying him into the ground with multiple attacks, quarry and hopefully a crit. It's basically a dual-weilding Barb, only not. It's an incredibly Feat intensive build that looks good (IMO) on paper. Any suggestions? What can be done better? Stats? Defenses? Powers? Feats? Paragon Path? Everything? [/QUOTE]
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