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Gomez's Masks of Nyarlathotep Game: OOC
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<blockquote data-quote="Andrew D. Gable" data-source="post: 1653092" data-attributes="member: 4144"><p>Whoops! I have failed myself... how stupid of me to totally forget about that VERY important part of the 1920s... whoops... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Well, it was, uh, umm, grape juice. Yeah, that's it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As to the pacing/speed of the game, I don't think as much you're doing anything wrong as that there's not really a lot going on... not a diss or anything, it's just the "Prologue" to a big campaign, so things will be slow. I might not be the right one to give advice, but I'm running a "Cthulhu feel" horror campaign (the Resurrection City threads), and I use Chaosium scenarios - more or less.</p><p></p><p>Point is, don't be afraid to abridge certain portions. Or, if all else fails and we don't pick up on a vital lead or clue, don't be afraid to have an NPC drop by to give us a nudge. </p><p></p><p>Another point: sometimes it may seem rude (I'm not sure what the accepted 'timeframe' is on this), but this may be it, since I believe you said you're new to PbP. Don't be afraid to take over running a character or dictating his actions if the player's not around. Rather than waiting on that person's post, just dictate what someone does. Especially in combat. Being COC, we shouldn't have a lot of that, but it's a thought. </p><p></p><p>Sometimes you just have to take things in your own hands, you know? Now, of course, don't abuse this, though.</p><p></p><p>Like I said, not sure on the accepted period you should wait before NPCing a character, maybe some others on here know. I know I usually do it if I'm ready to make a post. And then when I do NPC someone, I'll have them do something minor. Maybe ask someone a question, or give them an item, or something. </p><p></p><p>Just some hints I've learned from my PbP experience (DMing 3 games currently, playing 2-3, counting this one).</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 1653092, member: 4144"] Whoops! I have failed myself... how stupid of me to totally forget about that VERY important part of the 1920s... whoops... :uhoh: Well, it was, uh, umm, grape juice. Yeah, that's it. ;) As to the pacing/speed of the game, I don't think as much you're doing anything wrong as that there's not really a lot going on... not a diss or anything, it's just the "Prologue" to a big campaign, so things will be slow. I might not be the right one to give advice, but I'm running a "Cthulhu feel" horror campaign (the Resurrection City threads), and I use Chaosium scenarios - more or less. Point is, don't be afraid to abridge certain portions. Or, if all else fails and we don't pick up on a vital lead or clue, don't be afraid to have an NPC drop by to give us a nudge. Another point: sometimes it may seem rude (I'm not sure what the accepted 'timeframe' is on this), but this may be it, since I believe you said you're new to PbP. Don't be afraid to take over running a character or dictating his actions if the player's not around. Rather than waiting on that person's post, just dictate what someone does. Especially in combat. Being COC, we shouldn't have a lot of that, but it's a thought. Sometimes you just have to take things in your own hands, you know? Now, of course, don't abuse this, though. Like I said, not sure on the accepted period you should wait before NPCing a character, maybe some others on here know. I know I usually do it if I'm ready to make a post. And then when I do NPC someone, I'll have them do something minor. Maybe ask someone a question, or give them an item, or something. Just some hints I've learned from my PbP experience (DMing 3 games currently, playing 2-3, counting this one). [/QUOTE]
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