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Gomez's Masks of Nyarlathotep Game: OOC
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<blockquote data-quote="Narfellus" data-source="post: 1802497" data-attributes="member: 11040"><p><strong>Masks!</strong></p><p></p><p>Greetings folks! I found this thread, and it so happens i started a Masks campaign last week for a hybrid d20/classic game. We have 4 dedicated players and me, and they got as far as investigating the Ju Ju House after our first foray. Jackson Elias's death really freaked them out, but they were armed and dangerous and plugged the first intruder they saw. The other cultists escaped into the idling car. This is very interesting to see how the exact same game is run IC as compared to pen and paper. Masks offers a huge amount of complex clues, red herrings, twists and surprises. It IS the best adventure i've ever read for any game system. You guys are in for a treat, and it seems that Gomez is running it very well. I've noticed that you inject much more slow and deliberate detail (which is mandatory given the medium) whereas i craft scenarios with music, miniatures and visual aids (and yeah, a little description thrown in!) I'll keep an eye out on this thread, i'm sure to glean some good ideas from it. And don't worry, i won't spoil any surprises, although the adventure will take you easily a year to go through everything. It is truly a monster...</p><p></p><p>cheers,</p><p></p><p>narfellus</p></blockquote><p></p>
[QUOTE="Narfellus, post: 1802497, member: 11040"] [b]Masks![/b] Greetings folks! I found this thread, and it so happens i started a Masks campaign last week for a hybrid d20/classic game. We have 4 dedicated players and me, and they got as far as investigating the Ju Ju House after our first foray. Jackson Elias's death really freaked them out, but they were armed and dangerous and plugged the first intruder they saw. The other cultists escaped into the idling car. This is very interesting to see how the exact same game is run IC as compared to pen and paper. Masks offers a huge amount of complex clues, red herrings, twists and surprises. It IS the best adventure i've ever read for any game system. You guys are in for a treat, and it seems that Gomez is running it very well. I've noticed that you inject much more slow and deliberate detail (which is mandatory given the medium) whereas i craft scenarios with music, miniatures and visual aids (and yeah, a little description thrown in!) I'll keep an eye out on this thread, i'm sure to glean some good ideas from it. And don't worry, i won't spoil any surprises, although the adventure will take you easily a year to go through everything. It is truly a monster... cheers, narfellus [/QUOTE]
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