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Gonna Buy Some New Adventures. Suggestions Please.
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<blockquote data-quote="S'mon" data-source="post: 3401935" data-attributes="member: 463"><p>I fear the Troll Lords may be too nice and/or timid to give EGG's prose the tough editing it really really needs. Necropolis (pub by Necromancer) had the same problem.</p><p></p><p>I agree about the PCs-as-acorns - way to kill GM enthusiasm stone dead! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p>Would have been much better to bury that one in the middle somewhere.</p><p></p><p>I keep thinking about ways I could get HoMP to work. Players hate feeling 'trapped' in an adventure if it goes over 1 session, and HoMP is more like 50 sessions of trappedness! Having to work through every damn pane seems like a brutal slog, too. I'm thinking maybe some kind of Hall that's part of a regular dungeon, the PCs can access panes at will.</p><p>I dunno though, the whole thing is problem-based not exploration-based, every single pane you have to 'solve' it to exit, Quantum Leap style.</p><p></p><p>Hm, Quantum Leap... there's a thought... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Yeah, I do actually have a PC in my B/X PBEM who's already a kind of interplanar Sam Beckett - go to world X, save person Y - and she's a devout Crisan (Christian)... I can definitely see how this might work... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 3401935, member: 463"] I fear the Troll Lords may be too nice and/or timid to give EGG's prose the tough editing it really really needs. Necropolis (pub by Necromancer) had the same problem. I agree about the PCs-as-acorns - way to kill GM enthusiasm stone dead! :eek: Would have been much better to bury that one in the middle somewhere. I keep thinking about ways I could get HoMP to work. Players hate feeling 'trapped' in an adventure if it goes over 1 session, and HoMP is more like 50 sessions of trappedness! Having to work through every damn pane seems like a brutal slog, too. I'm thinking maybe some kind of Hall that's part of a regular dungeon, the PCs can access panes at will. I dunno though, the whole thing is problem-based not exploration-based, every single pane you have to 'solve' it to exit, Quantum Leap style. Hm, Quantum Leap... there's a thought... :) Edit: Yeah, I do actually have a PC in my B/X PBEM who's already a kind of interplanar Sam Beckett - go to world X, save person Y - and she's a devout Crisan (Christian)... I can definitely see how this might work... :D [/QUOTE]
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