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Gonna start playing cleric for first time--tips?
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<blockquote data-quote="Ahnehnois" data-source="post: 6198430" data-attributes="member: 17106"><p>Even if the barbarian isn't much of a melee combatant, I would think the druid would be able to do some of the things you're trying to do, which should make your job easier.</p><p></p><p>The big thing you need to ask your party is what kind of scouting/perception do you have? Since you're trying to play a character whose power is based on casting spells to improve himself or the other characters in the party as combatants, you need time to do that effectively.</p><p></p><p>At level 1, spell durations are very limited. You can take a shot on memorizing Bless or Shield of Faith, but realistically, Cure Light Wounds is what you'll want to cast most of the time. Sanctuary is a good spell choice for some clerics, but not for you because you want to attack. Remove Fear is also a decent choice. Avoid anything with a 1 round/level duration (including summon spells) until you get up in level enough for those spells to not suck.</p><p></p><p>Shield Other is a very useful spell to think towards for level 3. Being able to split damage and an hour/level duration are both handy, and you can cast it on the barbarian to improve that character's survivability.</p><p></p><p>Both your domains have powers that have a lot of daily uses and increase the combat power of others, so you might want to think about which party member might be worth spending your turn to boost. The barbarian? The druid? The druid's animal companion? No one?</p><p></p><p>PF channeling provides high-volume healing if you're good or good-ish, so you want to tap into that.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6198430, member: 17106"] Even if the barbarian isn't much of a melee combatant, I would think the druid would be able to do some of the things you're trying to do, which should make your job easier. The big thing you need to ask your party is what kind of scouting/perception do you have? Since you're trying to play a character whose power is based on casting spells to improve himself or the other characters in the party as combatants, you need time to do that effectively. At level 1, spell durations are very limited. You can take a shot on memorizing Bless or Shield of Faith, but realistically, Cure Light Wounds is what you'll want to cast most of the time. Sanctuary is a good spell choice for some clerics, but not for you because you want to attack. Remove Fear is also a decent choice. Avoid anything with a 1 round/level duration (including summon spells) until you get up in level enough for those spells to not suck. Shield Other is a very useful spell to think towards for level 3. Being able to split damage and an hour/level duration are both handy, and you can cast it on the barbarian to improve that character's survivability. Both your domains have powers that have a lot of daily uses and increase the combat power of others, so you might want to think about which party member might be worth spending your turn to boost. The barbarian? The druid? The druid's animal companion? No one? PF channeling provides high-volume healing if you're good or good-ish, so you want to tap into that. [/QUOTE]
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