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Gonna start playing cleric for first time--tips?
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<blockquote data-quote="Herobizkit" data-source="post: 6198566" data-attributes="member: 36150"><p>If anything, get her to play the Cleric. Although people tend to see them as (only) the healer, the class is rife with role-playing potential. Once you decide on a deity, coming up with reasons why your character chose hat deity, what you do to honour Him/Her, how much of a mouthpiece you are in 'spreading the word'... all of this can make for an interesting character.</p><p></p><p>Second, don't sweat the stats too much. Pathfinder's thresholds for HP and damage are much lower than, say, 4e. +2 damage here and there won't matter too much to your barbarian, plus she can rage to boost it if necessary.</p><p></p><p>Also, your barbarian player may find that an Oracle might also suit her well, especially if she also take a war-like Mastery and models a 'barbarian' (the social definition, not the class) with it.</p><p></p><p>But i guess none of this addresses what feat you should take. :3</p><p></p><p>For domains, see if your DM will let you sub the Tactics subdomain for War. Why? Here's why:</p><p></p><p><span style="font-family: 'trebuchet ms'"><span style="color: #d3d3d3"><strong>Replacement Power</strong>: The following granted power replaces the </span><a href="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/war-domain#TOC-Battle-Rage-Sp-" target="_blank"><span style="color: #d3d3d3">battle rage power</span></a><span style="color: #d3d3d3"> of the </span><a href="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/war-domain" target="_blank"><span style="color: #d3d3d3">War domain</span></a><span style="color: #d3d3d3">.</span></span><span style="color: #d3d3d3"></span></p><p><span style="color: #d3d3d3"></span><span style="font-family: 'trebuchet ms'"><em><span style="color: #d3d3d3">Seize the Initiative </span><a href="http://www.d20pfsrd.com/gamemastering/special-abilities" target="_blank"><span style="color: #d3d3d3">(Su)</span></a></em><span style="color: #d3d3d3">: Whenever you and your allies roll for </span><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative" target="_blank"><span style="color: #d3d3d3">initiative</span></a><span style="color: #d3d3d3">, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your </span><a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><span style="color: #d3d3d3">Wisdom</span></a><span style="color: #d3d3d3"> modifier.</span></span></p><p></p><p>Giving someone the chance to get a better initiative for pretty much the entire adventuring day is priceless.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6198566, member: 36150"] If anything, get her to play the Cleric. Although people tend to see them as (only) the healer, the class is rife with role-playing potential. Once you decide on a deity, coming up with reasons why your character chose hat deity, what you do to honour Him/Her, how much of a mouthpiece you are in 'spreading the word'... all of this can make for an interesting character. Second, don't sweat the stats too much. Pathfinder's thresholds for HP and damage are much lower than, say, 4e. +2 damage here and there won't matter too much to your barbarian, plus she can rage to boost it if necessary. Also, your barbarian player may find that an Oracle might also suit her well, especially if she also take a war-like Mastery and models a 'barbarian' (the social definition, not the class) with it. But i guess none of this addresses what feat you should take. :3 [COLOR=#d3d3d3][/COLOR] For domains, see if your DM will let you sub the Tactics subdomain for War. Why? Here's why: [FONT=trebuchet ms][COLOR=#d3d3d3][B]Replacement Power[/B]: The following granted power replaces the [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/war-domain#TOC-Battle-Rage-Sp-"][COLOR=#d3d3d3]battle rage power[/COLOR][/URL][COLOR=#d3d3d3] of the [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/war-domain"][COLOR=#d3d3d3]War domain[/COLOR][/URL][COLOR=#d3d3d3].[/COLOR][/FONT][COLOR=#d3d3d3] [/COLOR][FONT=trebuchet ms][I][COLOR=#d3d3d3]Seize the Initiative [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/special-abilities"][COLOR=#d3d3d3](Su)[/COLOR][/URL][/I][COLOR=#d3d3d3]: Whenever you and your allies roll for [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative"][COLOR=#d3d3d3]initiative[/COLOR][/URL][COLOR=#d3d3d3], you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your [/COLOR][URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-"][COLOR=#d3d3d3]Wisdom[/COLOR][/URL][COLOR=#d3d3d3] modifier.[/COLOR][/FONT] Giving someone the chance to get a better initiative for pretty much the entire adventuring day is priceless. [/QUOTE]
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