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Goobye Johnny!
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<blockquote data-quote="Alzrius" data-source="post: 1220605" data-attributes="member: 8461"><p>I could not disagree more.</p><p></p><p>Frankly speaking, I have no use for, and could not use, articles on RPGs such as Rolemaster, GURPS, World of Darkness, et al. To me, those parts of the magazine would just be wasted space.</p><p></p><p>d20 games are already a niche market (within the niche market of tabletop RPGs), and trying to sell magazines to that crowd is difficult as it is (since not all of any market buys magazines on the subject). Trying to sell a magazine that appeals to more than one such market at a time is a recipe for disaster, since people tend to see what is lost more than what is gained. </p><p></p><p>Yes, there are gamers out there who play more than one RPG system, but the way it breaks down is that almost no one would play all the games that such a generic RPG magazine would cover, meaning everyone would have some part of it that was useless to them. Given that, people would quickly lose interest, as no one wants to pay (over and over again) for a product that you can't use all of - or worse, only use a tiny portion of.</p><p></p><p>The best thing to do is what Paizo is doing: appeal to a single target group with no deviation. That way you at least know who your audience is. Trying to appeal to multiple groups simultaneously is murky at best, especially since, as a general rule, gamers tend to fractionalize along lines of what game they play. If Paizo tried to please everyone, they'd end up pleasing no one.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1220605, member: 8461"] I could not disagree more. Frankly speaking, I have no use for, and could not use, articles on RPGs such as Rolemaster, GURPS, World of Darkness, et al. To me, those parts of the magazine would just be wasted space. d20 games are already a niche market (within the niche market of tabletop RPGs), and trying to sell magazines to that crowd is difficult as it is (since not all of any market buys magazines on the subject). Trying to sell a magazine that appeals to more than one such market at a time is a recipe for disaster, since people tend to see what is lost more than what is gained. Yes, there are gamers out there who play more than one RPG system, but the way it breaks down is that almost no one would play all the games that such a generic RPG magazine would cover, meaning everyone would have some part of it that was useless to them. Given that, people would quickly lose interest, as no one wants to pay (over and over again) for a product that you can't use all of - or worse, only use a tiny portion of. The best thing to do is what Paizo is doing: appeal to a single target group with no deviation. That way you at least know who your audience is. Trying to appeal to multiple groups simultaneously is murky at best, especially since, as a general rule, gamers tend to fractionalize along lines of what game they play. If Paizo tried to please everyone, they'd end up pleasing no one. [/QUOTE]
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