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Goobye Johnny!
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<blockquote data-quote="WizarDru" data-source="post: 1221574" data-attributes="member: 151"><p>Is it me, or do those three statements not all agree with each other? Personally, I don't buy Dragon so that I can spend more of my precious time trying to retool an article for Mutants&Masterminds to work in 3.5e. I buy it for D&D content. All those years when Dragon wasted space on non-D&D games coincide with when neither I nor any of my players actually read the magazine. Now we all have subscriptions. If I were suddenly to get coverage of Spycraft in Dragon, I'd be irritated. In Polyhedron, that's acceptable (expected, even)...but I can't recall any time when the map of a fast-food restaurant will be of any use in any D&D game I run. Sure, I can garner an idea from this article on Shadowrun and get some mechanics ideas from this Call of Cthulu article...but you yourself state that you don't want to use a certain type of article because of the amount of work required to actually use it....and I'm no different, except that I have less inclination than you to try and rework an idea in my game.</p><p> </p><p>The web and the current game market have transformed the market from Dragon's early days. Dragon needs to be the best D&D magazine it can be...that will give it the widest readership. I know many D&D players who aren't into any other game, and have little desire to branch. Diversify Dragon into Just Another Gaming Magazine, and it ceases to be useful to me. Part of Dragon's appeal is it's official status of D&D's magazine, endorsed by the publisher of the game. Never mind the fact that every d20 magazine that's been launched in the last three years has failed miserably, AFAIK.</p><p> </p><p>And the crunchy content? That's hardly anything new, either. I remember being excited whenever I saw a new monster, spell or magic item in The Dragon...in 1982. The only thing that really changed is that TSR drove me away from the game and then stabbed itself in the foot for a decade, until WotC called me back.</p><p> </p><p>None of which is to say that</p><p>I'm not so sure I'd make that assumption. Rowling has a say, of course, and the possibility exists they might not make another film. It's kind of a thorny problem, given the turnaround time of movie development. To make the film on the scale they want, it takes years to make a film...and the biological clock is ticking for live actors. I mean, they already look too old for the parts, don't they? But I'm willing to let a lot slide, because they're talented.</p><p> </p><p>What you're describing sounds like it might be what Paizo should do with Polyhedron, if possible. I would certainly buy it...I just don't want chocolate in my peanut butter, so to speak.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1221574, member: 151"] Is it me, or do those three statements not all agree with each other? Personally, I don't buy Dragon so that I can spend more of my precious time trying to retool an article for Mutants&Masterminds to work in 3.5e. I buy it for D&D content. All those years when Dragon wasted space on non-D&D games coincide with when neither I nor any of my players actually read the magazine. Now we all have subscriptions. If I were suddenly to get coverage of Spycraft in Dragon, I'd be irritated. In Polyhedron, that's acceptable (expected, even)...but I can't recall any time when the map of a fast-food restaurant will be of any use in any D&D game I run. Sure, I can garner an idea from this article on Shadowrun and get some mechanics ideas from this Call of Cthulu article...but you yourself state that you don't want to use a certain type of article because of the amount of work required to actually use it....and I'm no different, except that I have less inclination than you to try and rework an idea in my game. The web and the current game market have transformed the market from Dragon's early days. Dragon needs to be the best D&D magazine it can be...that will give it the widest readership. I know many D&D players who aren't into any other game, and have little desire to branch. Diversify Dragon into Just Another Gaming Magazine, and it ceases to be useful to me. Part of Dragon's appeal is it's official status of D&D's magazine, endorsed by the publisher of the game. Never mind the fact that every d20 magazine that's been launched in the last three years has failed miserably, AFAIK. And the crunchy content? That's hardly anything new, either. I remember being excited whenever I saw a new monster, spell or magic item in The Dragon...in 1982. The only thing that really changed is that TSR drove me away from the game and then stabbed itself in the foot for a decade, until WotC called me back. None of which is to say that I'm not so sure I'd make that assumption. Rowling has a say, of course, and the possibility exists they might not make another film. It's kind of a thorny problem, given the turnaround time of movie development. To make the film on the scale they want, it takes years to make a film...and the biological clock is ticking for live actors. I mean, they already look too old for the parts, don't they? But I'm willing to let a lot slide, because they're talented. What you're describing sounds like it might be what Paizo should do with Polyhedron, if possible. I would certainly buy it...I just don't want chocolate in my peanut butter, so to speak. [/QUOTE]
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