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good 1-20 level module?
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<blockquote data-quote="sir_ollibolli" data-source="post: 3373395" data-attributes="member: 6544"><p>I am running a Freeport Campaign with those and the PDF adventures, too, but I am still reluctant to include Shadows over Freeport (Goodman Games DCC) and Hell in Freeport, as those do not really fit in. More about this as I get home from work.</p><p></p><p>On the other hand, the amount of support for Freeport at the moment on their boards is minimal (but a new blog has been introduced to foreshadow the new Pirate's Guide to Freeport, sounds like a great product, I can't wair for it). Compared to the support on the Paizo boards or here...</p><p></p><p>By the way, the adventure "Dead Man's Quest" in Dungeon 104 is a great intro to Freeport.</p></blockquote><p></p>
[QUOTE="sir_ollibolli, post: 3373395, member: 6544"] I am running a Freeport Campaign with those and the PDF adventures, too, but I am still reluctant to include Shadows over Freeport (Goodman Games DCC) and Hell in Freeport, as those do not really fit in. More about this as I get home from work. On the other hand, the amount of support for Freeport at the moment on their boards is minimal (but a new blog has been introduced to foreshadow the new Pirate's Guide to Freeport, sounds like a great product, I can't wair for it). Compared to the support on the Paizo boards or here... By the way, the adventure "Dead Man's Quest" in Dungeon 104 is a great intro to Freeport. [/QUOTE]
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good 1-20 level module?
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