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Good 2 man teams
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<blockquote data-quote="Dragonwriter" data-source="post: 5031771" data-attributes="member: 54988"><p>First off, there is the Gestalt option, located in Unearthed Arcana and right <a href="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm" target="_blank">here</a>. With that option, characters can fill multiple roles rather easily.</p><p></p><p>Second, what books do you use? In later supplements, there were several classes that could help out.</p><p></p><p>Just going off Core, a Druid and a Rogue could probably make an effective/powerful team. The Druid provides healing, another warrior (animal companion), support spells and summons buddies, while the Rogue can Tumble around, flanking with summons and dish out sneak attacks.</p><p>If Druid isn't a preference (which I can understand), Cleric can do healing, support and melee combat, again with pretty much anything along for assistance.</p><p></p><p>Out of Core, we have the Binder (Tome of Magic) for a jack-of-all-trades/semi-skillmonkey. The Dragon Shaman (Player's Handbook 2) is an excellent support class, and its' Vigor aura is a real life-saver (I play one, and have saved every warrior in the campaign at some point over the past year and a half). The Tome of Battle classes make good warriors along with some hard-hitting and support abilities (Crusader can heal, Swordsage can do some skillmonkey stuff, Warblade has some skills and good damage maneuvers). And the Incarnate and Totemist (Magic of Incarnum) can do pretty much anything, with a little preparation.</p><p></p><p>Of course, with adventures for only 2 character as opposed to 4, the CR system must be tweaked. 2 characters have a much harder time, and should be facing lower-CR enemies than normal.</p><p></p><p>So, there's my first thoughts. I hope they were helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: By the way, welcome to ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5031771, member: 54988"] First off, there is the Gestalt option, located in Unearthed Arcana and right [url=http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm]here[/url]. With that option, characters can fill multiple roles rather easily. Second, what books do you use? In later supplements, there were several classes that could help out. Just going off Core, a Druid and a Rogue could probably make an effective/powerful team. The Druid provides healing, another warrior (animal companion), support spells and summons buddies, while the Rogue can Tumble around, flanking with summons and dish out sneak attacks. If Druid isn't a preference (which I can understand), Cleric can do healing, support and melee combat, again with pretty much anything along for assistance. Out of Core, we have the Binder (Tome of Magic) for a jack-of-all-trades/semi-skillmonkey. The Dragon Shaman (Player's Handbook 2) is an excellent support class, and its' Vigor aura is a real life-saver (I play one, and have saved every warrior in the campaign at some point over the past year and a half). The Tome of Battle classes make good warriors along with some hard-hitting and support abilities (Crusader can heal, Swordsage can do some skillmonkey stuff, Warblade has some skills and good damage maneuvers). And the Incarnate and Totemist (Magic of Incarnum) can do pretty much anything, with a little preparation. Of course, with adventures for only 2 character as opposed to 4, the CR system must be tweaked. 2 characters have a much harder time, and should be facing lower-CR enemies than normal. So, there's my first thoughts. I hope they were helpful. :) EDIT: By the way, welcome to ENWorld. :) [/QUOTE]
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