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The Battle of All Alignments
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Good 8, Evil 9 - Evil wins the Exhibition!
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<blockquote data-quote="Greybar" data-source="post: 3208355" data-attributes="member: 4938"><p>I2K</p><p>[sblock]</p><p>Judging from the use of commas in the SRD the power should be interpreted as:</p><p></p><p>Twice per day a nalfeshnee can attempt to summon:</p><p>1d4 vrocks (CR9) (with 100% chance of success),</p><p>or 1d4 hezrous (CR11) (with 100% chance of success),</p><p>or one glabrezu (CR13) with a 50% chance of success,</p><p>or another nalfeshnee (CR14) with a 20% chance of success.</p><p></p><p>I am made more confident by the CRs of the types (listed parenthetically), though it'd be even more consistent if it was 1d4+1 vrocks, or 1d3 herezou .... to match the summon monster spell. Maybe the equal numbers offset the diff CR just for the fact that the vrocks can fly.</p><p></p><p>That said, fortune has final favored the forces of evil ... all four show up.</p><p>Fortune doesn't favor the GM, who now has to add all four to his moderation spreadsheet.</p><p>[/sblock]</p><p></p><p>(this post does not inhibit Good's move - still up for Good in bottom of 79)</p></blockquote><p></p>
[QUOTE="Greybar, post: 3208355, member: 4938"] I2K [sblock] Judging from the use of commas in the SRD the power should be interpreted as: Twice per day a nalfeshnee can attempt to summon: 1d4 vrocks (CR9) (with 100% chance of success), or 1d4 hezrous (CR11) (with 100% chance of success), or one glabrezu (CR13) with a 50% chance of success, or another nalfeshnee (CR14) with a 20% chance of success. I am made more confident by the CRs of the types (listed parenthetically), though it'd be even more consistent if it was 1d4+1 vrocks, or 1d3 herezou .... to match the summon monster spell. Maybe the equal numbers offset the diff CR just for the fact that the vrocks can fly. That said, fortune has final favored the forces of evil ... all four show up. Fortune doesn't favor the GM, who now has to add all four to his moderation spreadsheet. [/sblock] (this post does not inhibit Good's move - still up for Good in bottom of 79) [/QUOTE]
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