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Good Adventure for Level 3-5
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<blockquote data-quote="guachi" data-source="post: 7166470" data-attributes="member: 6785802"><p>I have copies of X1-5 and X10 that I've owned for 30+ years. The downside of the X series is they are tied to a specific location in the setting more tightly than a generic module would be. And they are too high of a level, anyway. (Aside from X1 and X2, but I've explained why I can't run them now).</p><p></p><p>I have no problem buying a pdf from DMs Guild. I did that for B10 as it's very expensive in physical copy form. I printed it out and used a comb binder to bind it.</p><p></p><p>I could beef up a lower level adventure, of course. But a few looked more appropriate out of the box like the UK series, for example. Or the L series. I'd have used U3 The Final Enemy but the players went in the opposite direction of where I had U1 set.</p><p></p><p>There even may be some short adventures in Dungeon or for 2e or later editions. I suspect this crowd isn't an AL crowd, but there might be some short single session adventures that work. While the party is in Karameikos the CoS line of AL adventures might work.</p><p></p><p>I had considered B7 Rahasia (Thanks [MENTION=6895240]kasi45[/MENTION]) as it's basically in the right location. Or, more precisely, I put it in the right location. Rahasia was my favorite module from my B1-9 collection and I eventually bought a copy of the module and had Tracy Hickman sign it. It's basically Middle Eastern elves. If you've ever seen the map of the Known World the town of Selenica where the PCs will go to on their way to Glantri, is 70 miles from the in-game equivalent of Arabia and 30 miles from the southeastern border of the elf homeland.</p><p></p><p>I have everything for al-Qadim, but it's not location appropriate and I bought Planescape from DMs Guild when it was on sale, but it's REALLY not setting appropriate.</p></blockquote><p></p>
[QUOTE="guachi, post: 7166470, member: 6785802"] I have copies of X1-5 and X10 that I've owned for 30+ years. The downside of the X series is they are tied to a specific location in the setting more tightly than a generic module would be. And they are too high of a level, anyway. (Aside from X1 and X2, but I've explained why I can't run them now). I have no problem buying a pdf from DMs Guild. I did that for B10 as it's very expensive in physical copy form. I printed it out and used a comb binder to bind it. I could beef up a lower level adventure, of course. But a few looked more appropriate out of the box like the UK series, for example. Or the L series. I'd have used U3 The Final Enemy but the players went in the opposite direction of where I had U1 set. There even may be some short adventures in Dungeon or for 2e or later editions. I suspect this crowd isn't an AL crowd, but there might be some short single session adventures that work. While the party is in Karameikos the CoS line of AL adventures might work. I had considered B7 Rahasia (Thanks [MENTION=6895240]kasi45[/MENTION]) as it's basically in the right location. Or, more precisely, I put it in the right location. Rahasia was my favorite module from my B1-9 collection and I eventually bought a copy of the module and had Tracy Hickman sign it. It's basically Middle Eastern elves. If you've ever seen the map of the Known World the town of Selenica where the PCs will go to on their way to Glantri, is 70 miles from the in-game equivalent of Arabia and 30 miles from the southeastern border of the elf homeland. I have everything for al-Qadim, but it's not location appropriate and I bought Planescape from DMs Guild when it was on sale, but it's REALLY not setting appropriate. [/QUOTE]
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