Good adventures with bad mechanics

Glyfair

Explorer
I recently looking over the mini-adventures released in the early days of 3E. Most of them were quite horrible in the mechanics area. By that I mean monster stats, encounter balance (5 CR 5 critters in a level 2 adventure, for example), etc. However, some the adventures basis are solid and are ripe for conversion to another system such as 4E.

Which adventures have you seen that were poor overall, but had a strong basis that would be fixed when converting to a new system?
 

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If you happen to mean the little "half-sized" 16-page brochure adventures from Alderac Entertainment Group (AEG) and Fantasy Flight Games (FFG), I get your point.

The AEG ones were pretty sturdy plot-wise but did have some mechanical snafus. I took them all, and compiled them into two huge soucebooks called Adventure I and Adventure II for AEG and updated all the rules to 3.5 and gave the plot writing a punch in the arm as well.

RPGNow.com - Alderac Entertainment Group - Adventure I

RPGNow.com - Alderac Entertainment Group - Adventure II

As for the FFG ones, I ran a few of them and found them to be enjoyable, but some were really horrible both in story and stats. It usually worked this way: the ones they wrote for levels 1 to 9 or so were pretty good, and any double-digit level adventures suffered greatly.

-DM Jeff
 

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