Glyfair
Explorer
I recently looking over the mini-adventures released in the early days of 3E. Most of them were quite horrible in the mechanics area. By that I mean monster stats, encounter balance (5 CR 5 critters in a level 2 adventure, for example), etc. However, some the adventures basis are solid and are ripe for conversion to another system such as 4E.
Which adventures have you seen that were poor overall, but had a strong basis that would be fixed when converting to a new system?
Which adventures have you seen that were poor overall, but had a strong basis that would be fixed when converting to a new system?