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<blockquote data-quote="Thurmas" data-source="post: 7205778" data-attributes="member: 6866167"><p>I could see a scenario where you get to use the denizens of the forest to stage fights. Two scenarios strike me as possible. </p><p></p><p>One, an ancient evil takes refuge in a forest, his influence spreading among its inhabitants, influencing their thoughts and twisting their minds to his bidding. The normally good aligned creatures start lashing out at nearby settlements, attacking travelers and ransacking villages. You are hired to discover the reason the forest creatures are attacking and eventually stop the evil force from desecrating the forest. This could lead to encounters with Treants, Fey such as Pixies and Sprites, tribes of centaurs, or a Gold Dragon that has made his home near a forest lake. </p><p></p><p>Second, if you want to remove evil influence from the equation entirely, you could have the forest itself take a stand to fight back. Human settlements around the forest have been encroaching more and more, harvesting wood and clearing land to build farms. As the spirits of the forest feel more and more threatened, they realize they have to take action to prevent further destruction of their home. When any attempts at possible negotiation fail, the forest starts lashing out and fighting back. Thinking a Fern Gully/Maleficent type thing. The normally isolated and peaceful creatures are only seeking to prevent their homeland from being destroyed. </p><p></p><p>Both of these can lead to some interesting moral dilemmas for the players. Do they seek to kill all of the creatures that are attacking even if they realize they are good creatures? Once they realize they are being controlled by an evil force, do they try to get to the evil with as little bloodshed as possible? Do they seek some diplomatic solution to the destruction of the forest, or perhaps get swayed to the side of the forest against the human towns surrounding them?</p><p></p><p>I think I just made a new campaign to create.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7205778, member: 6866167"] I could see a scenario where you get to use the denizens of the forest to stage fights. Two scenarios strike me as possible. One, an ancient evil takes refuge in a forest, his influence spreading among its inhabitants, influencing their thoughts and twisting their minds to his bidding. The normally good aligned creatures start lashing out at nearby settlements, attacking travelers and ransacking villages. You are hired to discover the reason the forest creatures are attacking and eventually stop the evil force from desecrating the forest. This could lead to encounters with Treants, Fey such as Pixies and Sprites, tribes of centaurs, or a Gold Dragon that has made his home near a forest lake. Second, if you want to remove evil influence from the equation entirely, you could have the forest itself take a stand to fight back. Human settlements around the forest have been encroaching more and more, harvesting wood and clearing land to build farms. As the spirits of the forest feel more and more threatened, they realize they have to take action to prevent further destruction of their home. When any attempts at possible negotiation fail, the forest starts lashing out and fighting back. Thinking a Fern Gully/Maleficent type thing. The normally isolated and peaceful creatures are only seeking to prevent their homeland from being destroyed. Both of these can lead to some interesting moral dilemmas for the players. Do they seek to kill all of the creatures that are attacking even if they realize they are good creatures? Once they realize they are being controlled by an evil force, do they try to get to the evil with as little bloodshed as possible? Do they seek some diplomatic solution to the destruction of the forest, or perhaps get swayed to the side of the forest against the human towns surrounding them? I think I just made a new campaign to create. [/QUOTE]
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