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<blockquote data-quote="FormerlyHemlock" data-source="post: 7206096" data-attributes="member: 6787650"><p>Oh, sure, that much is commonplace. It can be as easy as a loyal subordinate and war-buddy who just happens to love kicking enemies when they're down, or a monarch who knowingly puts his own security on the throne ahead of the long-term welfare of his people. It doesn't take Orcus-like malignance to be Evil in my book, which also means that there's generally no #TeamGood and #TeamEvil in a given campaign.</p><p></p><p>I mean, even if you do discover that the prime minister of your country is Evil-aligned, and gets a nasty little thrill out of savoring the despair on a young orphaned pickpocket's face when the executioner is getting ready to cut off his right hand--what are you going to do about it? Resign from adventuring and go into politics to try to reform the laws on pickpocketing? Kill the prime minister? What if the draconian law actually <em>works</em>? Are you going to toss out a good law just because some sicko enjoys wallowing in the penalty?</p><p></p><p>IMO, Conan-style adventuring works best if the world is kind of a sick place filled with lots of selfish evil people on all sides, especially in power, so that people who are genuinely good can stand out more. You've got the corrupt priests of Set on the one hand ruling over the city of Amon-hotep, and over here the barbarians of Kazakh who immediately slay out of hand any trespassers or capture them and sell them to the slavers of Nyissa, and here's a starving widow and her young son--the priests of Set don't care about them, dear adventuers, and can you please spare a Goodberry?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7206096, member: 6787650"] Oh, sure, that much is commonplace. It can be as easy as a loyal subordinate and war-buddy who just happens to love kicking enemies when they're down, or a monarch who knowingly puts his own security on the throne ahead of the long-term welfare of his people. It doesn't take Orcus-like malignance to be Evil in my book, which also means that there's generally no #TeamGood and #TeamEvil in a given campaign. I mean, even if you do discover that the prime minister of your country is Evil-aligned, and gets a nasty little thrill out of savoring the despair on a young orphaned pickpocket's face when the executioner is getting ready to cut off his right hand--what are you going to do about it? Resign from adventuring and go into politics to try to reform the laws on pickpocketing? Kill the prime minister? What if the draconian law actually [I]works[/I]? Are you going to toss out a good law just because some sicko enjoys wallowing in the penalty? IMO, Conan-style adventuring works best if the world is kind of a sick place filled with lots of selfish evil people on all sides, especially in power, so that people who are genuinely good can stand out more. You've got the corrupt priests of Set on the one hand ruling over the city of Amon-hotep, and over here the barbarians of Kazakh who immediately slay out of hand any trespassers or capture them and sell them to the slavers of Nyissa, and here's a starving widow and her young son--the priests of Set don't care about them, dear adventuers, and can you please spare a Goodberry? [/QUOTE]
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