Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Good Aligned Bodysnatcher
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="yennico" data-source="post: 2306457" data-attributes="member: 11978"><p>That is true. I know that even Leonardo da Vinci needed dead bodies to perform his anatomical studies. After death he had only IIRC two days before the dead bodies started to begin foul smelling. Leonardo did not open graves, he paid and bribed persons to bring him bodies.</p><p></p><p></p><p>Most necromancers want knowledge to become a physician but they certainly do not want to waste their time by digging. To save their time they pay some unscrupulous persons who perhaps could be members of the local thieves guild. </p><p>Their saved time they can invest in their studies. If they do not dig themselves, they do not need any rogue skills. Learning any skill costs time. Advancing as a rogue instead as a necromancers costs also time. Why should a necromancer shorten the time he can learn necromancy or related knowledge by learning skills he seldoms need.</p><p>A rogue/necromancer never can be better in rogue skills than an entire thieves guild which is his rival. Perhaps the rogue/necromancer can fool some low level rogues, but if the thieves guild know that somebody steals dead bodies they will set a trap for the necromancer.</p><p>To learn rogue skills he needs a trainer. If the trainer was from the local thieves guild the tieves guild knows he is a rogue.</p><p>A necromancer can cast more powerful spells than a rogue/necromancer of the same CR.</p><p></p><p>If every necromancer needs dead bodies the thieves guild know this fact and selling dead bodies to necromancers is a way to gain profits.</p><p></p><p>I am not saying that your character concept is bad, but your NPC is an outsider even under his fellow necromancers. He is an outsider because he has not the money to pay for the dead bodies. He has to dig himself which limits his time to study the bodies and to study necromancy and he has perhaps an enemy in the local thieves guild.</p><p></p><p></p><p>IIRC A dissection of a dead body was forbidden by the church.</p><p></p><p></p><p></p><p>For your special grave digging necromancer I suggest a human rogue 2-3/necromancer 1-2</p><p>or a human necromancer 2 with the able learner feat and some skill points spent in rogue skills. He has no masterwork weapons because if he had money he could buy the dead bodies from the local thieves guild.</p><p></p><p></p><p>All intelligent humanoids.</p><p>I can think about a drow rog2/necromancer2 who works in a city at night only.</p><p>I can not think about a reason why this drow should be a good-aligned drow but this is your problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>He lives in an abandoned haunted house (he used ghost sound and prestigitation to create the rumor or a haunted house). Nobody trust a drow so he uses the alter self spell, but he can not speak common very well so he has not so many contacts in the city.</p><p></p><p>Or a half-orc or other monstrous race like hobgoblin, bugbear or goblin rogue2/necromancer1 who was a former thieves guild member but he found somewhere a magical book which teachs him necromancy. He abandoned his old ways but he knows nobody like to deal with an ugly half-orc or other monstrous races.</p><p></p><p></p><p>levels is the plural of level. The minimum for the use of the word "levels" is 2(levels).</p><p>2+ means at least 2 level, but it can be more levels.</p><p> </p><p></p><p>Do you suggest that in your campaign grave digging and stealing dead bodies is legal?</p><p>If it is legal you need unscrupulous man to do the work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>A normal fantasy world is not 18th century. The time of a fantasy world IIRC is medieval.</p></blockquote><p></p>
[QUOTE="yennico, post: 2306457, member: 11978"] That is true. I know that even Leonardo da Vinci needed dead bodies to perform his anatomical studies. After death he had only IIRC two days before the dead bodies started to begin foul smelling. Leonardo did not open graves, he paid and bribed persons to bring him bodies. Most necromancers want knowledge to become a physician but they certainly do not want to waste their time by digging. To save their time they pay some unscrupulous persons who perhaps could be members of the local thieves guild. Their saved time they can invest in their studies. If they do not dig themselves, they do not need any rogue skills. Learning any skill costs time. Advancing as a rogue instead as a necromancers costs also time. Why should a necromancer shorten the time he can learn necromancy or related knowledge by learning skills he seldoms need. A rogue/necromancer never can be better in rogue skills than an entire thieves guild which is his rival. Perhaps the rogue/necromancer can fool some low level rogues, but if the thieves guild know that somebody steals dead bodies they will set a trap for the necromancer. To learn rogue skills he needs a trainer. If the trainer was from the local thieves guild the tieves guild knows he is a rogue. A necromancer can cast more powerful spells than a rogue/necromancer of the same CR. If every necromancer needs dead bodies the thieves guild know this fact and selling dead bodies to necromancers is a way to gain profits. I am not saying that your character concept is bad, but your NPC is an outsider even under his fellow necromancers. He is an outsider because he has not the money to pay for the dead bodies. He has to dig himself which limits his time to study the bodies and to study necromancy and he has perhaps an enemy in the local thieves guild. IIRC A dissection of a dead body was forbidden by the church. For your special grave digging necromancer I suggest a human rogue 2-3/necromancer 1-2 or a human necromancer 2 with the able learner feat and some skill points spent in rogue skills. He has no masterwork weapons because if he had money he could buy the dead bodies from the local thieves guild. All intelligent humanoids. I can think about a drow rog2/necromancer2 who works in a city at night only. I can not think about a reason why this drow should be a good-aligned drow but this is your problem :) He lives in an abandoned haunted house (he used ghost sound and prestigitation to create the rumor or a haunted house). Nobody trust a drow so he uses the alter self spell, but he can not speak common very well so he has not so many contacts in the city. Or a half-orc or other monstrous race like hobgoblin, bugbear or goblin rogue2/necromancer1 who was a former thieves guild member but he found somewhere a magical book which teachs him necromancy. He abandoned his old ways but he knows nobody like to deal with an ugly half-orc or other monstrous races. levels is the plural of level. The minimum for the use of the word "levels" is 2(levels). 2+ means at least 2 level, but it can be more levels. Do you suggest that in your campaign grave digging and stealing dead bodies is legal? If it is legal you need unscrupulous man to do the work. :) A normal fantasy world is not 18th century. The time of a fantasy world IIRC is medieval. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Aligned Bodysnatcher
Top