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General Tabletop Discussion
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Good Alternatives to Druids and Wildshaping?
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<blockquote data-quote="Celebrim" data-source="post: 4932658" data-attributes="member: 4937"><p>Green Ronin's Shaman class is what I use in place of druids.</p><p></p><p>They go out of there way to not step on the Druid's toes with the spell list, but its pretty easy to fix that. Add any druid spell which is not also a domain spell to the Shaman's spell list.</p><p></p><p>My reservations against the druid are pretty much the same as yours, but in addition I had a serious reservation against the druid because the druid is in its inspiration so limited to a single culture. Although no credible source of druidaic worship and religious practices survives*, it seems to me very likely that Druids are to me nothing more than the western European version of the sort of animist priest that exists world wide in nomadic and early agarian cultures. What I didn't want for my campaign was to shoehorn the druid class into a bunch of cultures and roles that it didn't really belong, simply because it was a base class for the campaign. So, instead, I took the Shaman as the base class and suggest that if you want to play a 'Druid' that you simply dress the Shaman in druid 'robes' and trappings, give it the appropriate plant and animal totems, and perhaps ask your DM to provide feats that help the Shaman feel more like a druid to you.</p><p></p><p>If you really must have wildshaping in a campaign, I think that it should be a spell just as shapechange is. Wildshape (and really any shapechanging) isn't really broken until you add the ability to retain your class features (like spellcasting) to your shapechanged form, so the spell with suitable restrictions is probably a fine edition to play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4932658, member: 4937"] Green Ronin's Shaman class is what I use in place of druids. They go out of there way to not step on the Druid's toes with the spell list, but its pretty easy to fix that. Add any druid spell which is not also a domain spell to the Shaman's spell list. My reservations against the druid are pretty much the same as yours, but in addition I had a serious reservation against the druid because the druid is in its inspiration so limited to a single culture. Although no credible source of druidaic worship and religious practices survives*, it seems to me very likely that Druids are to me nothing more than the western European version of the sort of animist priest that exists world wide in nomadic and early agarian cultures. What I didn't want for my campaign was to shoehorn the druid class into a bunch of cultures and roles that it didn't really belong, simply because it was a base class for the campaign. So, instead, I took the Shaman as the base class and suggest that if you want to play a 'Druid' that you simply dress the Shaman in druid 'robes' and trappings, give it the appropriate plant and animal totems, and perhaps ask your DM to provide feats that help the Shaman feel more like a druid to you. If you really must have wildshaping in a campaign, I think that it should be a spell just as shapechange is. Wildshape (and really any shapechanging) isn't really broken until you add the ability to retain your class features (like spellcasting) to your shapechanged form, so the spell with suitable restrictions is probably a fine edition to play. [/QUOTE]
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