Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Good assassins?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sejs" data-source="post: 1038681" data-attributes="member: 4910"><p>Absolute sanctity, no. Absolutes are for vodka and internet discussions. The way I look at it is like this - a man is walking down the street with a nice briefcase, you think to yourself "hey, he probably has alot of money" - you grab said man, drag him into an alley way, and kill him. This is evil. It's evil because of your motivations behind the act.</p><p></p><p>Other face of the coin - there's some guy stalking the area that's been kidnapping and murdering little kids. His face is all over the news, but he's a slippery bugger and has eluded the police. For the purpose of this example, there is no question into this person's guilt - maybe he makes tapes of himself doing it or something. You happen across him in an alleyway, as he's pulling himself off the corpse of a young boy. You call out "Hey!", rush at him, a fight ensues and you kill him. Intentionally. This is good. It's not a lawful act, mind you, as you took justice into your own hands, but it's good none the less.</p><p></p><p></p><p> Aah, gotcha. Okay. I think we actually agree with one another then, but just were at crossed points. Happens, heh.</p><p></p><p> An example, sure. You're part of a detail assigned to guard a supply train going between the front lines and rear command during a war. The caravan is also carrying some wounded, and the latest intelligence from the front, all very important stuff. You're attacked by a group of enemy soldiers, whom in the ensuing battle, you kill to a man. No quarter asked, none given on either side. Checking the aftermath, you find that none of your men are significantly injured, none of the materials were captured, and maybe through some neat tactic, or just plain luck, your side did very very well. You take pride in you and yours' performance in the conflict and continue on your way. You have killed, taken pride in your perfomance of killing, and are essentially no less evil than how you started out as.</p><p></p><p>Another example could be, later in the same war, your side moves to capture an enemy crossroads and the fort town that sits astride it. During the attack, men on both sides are killed, but more them than you, and civilian casualties are totally non-existant. Very good for an urban conflict, where according to reports, the fighting could have easily gotten very messy with the town's populace getting involved. But it didn't. You take pride in a job well done - the objective has been secured, and while people died, none of those who fell were non-combatants. You've killed, taken pride in your performance of killing, and don't sway toward evil.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1038681, member: 4910"] Absolute sanctity, no. Absolutes are for vodka and internet discussions. The way I look at it is like this - a man is walking down the street with a nice briefcase, you think to yourself "hey, he probably has alot of money" - you grab said man, drag him into an alley way, and kill him. This is evil. It's evil because of your motivations behind the act. Other face of the coin - there's some guy stalking the area that's been kidnapping and murdering little kids. His face is all over the news, but he's a slippery bugger and has eluded the police. For the purpose of this example, there is no question into this person's guilt - maybe he makes tapes of himself doing it or something. You happen across him in an alleyway, as he's pulling himself off the corpse of a young boy. You call out "Hey!", rush at him, a fight ensues and you kill him. Intentionally. This is good. It's not a lawful act, mind you, as you took justice into your own hands, but it's good none the less. Aah, gotcha. Okay. I think we actually agree with one another then, but just were at crossed points. Happens, heh. An example, sure. You're part of a detail assigned to guard a supply train going between the front lines and rear command during a war. The caravan is also carrying some wounded, and the latest intelligence from the front, all very important stuff. You're attacked by a group of enemy soldiers, whom in the ensuing battle, you kill to a man. No quarter asked, none given on either side. Checking the aftermath, you find that none of your men are significantly injured, none of the materials were captured, and maybe through some neat tactic, or just plain luck, your side did very very well. You take pride in you and yours' performance in the conflict and continue on your way. You have killed, taken pride in your perfomance of killing, and are essentially no less evil than how you started out as. Another example could be, later in the same war, your side moves to capture an enemy crossroads and the fort town that sits astride it. During the attack, men on both sides are killed, but more them than you, and civilian casualties are totally non-existant. Very good for an urban conflict, where according to reports, the fighting could have easily gotten very messy with the town's populace getting involved. But it didn't. You take pride in a job well done - the objective has been secured, and while people died, none of those who fell were non-combatants. You've killed, taken pride in your performance of killing, and don't sway toward evil. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good assassins?
Top