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Good at making monsters? I need an Aspect of Bane.
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<blockquote data-quote="Mesh Hong" data-source="post: 5006364" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is an example of what I might do for a mid paragon Aspect of Bane themed solo. I have chosen an Aspect of Battle, and designed it as a relatively straight forward, reasonably dangerous threat.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Aspect</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>of</strong> <strong>Battle</strong></span> Level 16 Solo Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Immortal Humanoid (bane) XP 7,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 (+5) <strong>Senses</strong> Perception +17, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 650; Bloodied 325; see Built for War, Voice of Command </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 32; <strong>Fortitude</strong> 29, <strong>Reflex</strong> 28, <strong>Will</strong> 28 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 variable (2/encounter) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5, also see Unstoppable Force </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2, also see Built for War </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Blade</strong> <strong>Strike</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +23 vs. AC; 2d8+7 damage (crit 2d8+23 damage) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spear</strong> <strong>Stab</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +23 vs. AC; 1d10+7 damage (crit 1d10+17 damage); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target takes 5 ongoing bleeding damage (save ends), if the target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">already taking ongoing bleeding damage it increases by 5 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Edge</strong> <strong>and</strong> <strong>Point</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aspect makes a Blade Strike and a Spear stab attack in any order and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may shift 1 square after making each attack </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Spear</strong> <strong>Throw</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +21 vs. Reflex; 3d10+7 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Blade</strong> <strong>Assault</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; Aspect makes a Blade Strike attack against each enemy in burst; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on miss target takes half damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Cower</strong> <strong>Before</strong> <strong>Bane</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear, thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; attack +21 vs. Will; 1d10+6 thunder damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned until the end of their next turn, aftereffect target takes a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-2 penalty to attack rolls (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Voice</strong> <strong>of</strong> <strong>Command</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aspect may only use this power while bloodied; close blast 5; primary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target inside blast; attack +21 vs. Will; 1d10+6 thunder damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dominated (save ends); all other secondary targets inside blast; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +21 vs. Fortitude; 3d8+6 thunder damage; on hit target is pushed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5 squares and dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening</span></strong><span style="font-family: 'Verdana'"> <strong>Reach</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aspect has threatening reach (3) with its Spear Stab attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Built</span></strong><span style="font-family: 'Verdana'"> <strong>for</strong> <strong>War</strong> </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing, when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Aspect regains 1 action point and heals 80 HPs as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free action; for </span></span><span style="font-family: 'Verdana'"><span style="color: white">the rest of the encounter Aspect acts twice each </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">round with its second </span></span><span style="font-family: 'Verdana'"><span style="color: white">set of actions on current initiative -10, on each of its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turns it can make a </span></span><span style="font-family: 'Verdana'"><span style="color: white">minor, move and standard action and make saving throws </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">etc </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Unstoppable</span></strong><span style="font-family: 'Verdana'"> <strong>Force</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aspect makes an unmodified saving throw against any one effect it is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">currently subject to, even if that effect does not normally allow a save </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +20, Endurance +19, History +16, Intimidate +19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+15) <strong>Dex</strong> 20 (+13) <strong>Wis</strong> 18 (+12) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+14) <strong>Int</strong> 16 (+11) <strong>Cha</strong> 22 (+14) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> Warspear, Warblade, platemail</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I am not sure exactly what you intended for the encounter so I have taken the liberty of designing appropriate minions you could add to the encounter.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hobgoblin</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Warmonger</strong></span> Level 15 Soldier (minion)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 300 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +13 <strong>Senses</strong> Perception +10, low light vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a minion never takes damage from a missed attack </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 31; <strong>Fortitude</strong> 29, <strong>Reflex</strong> 26, <strong>Will</strong> 25 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 all damage when within 10 squares of Aspect of Battle</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> see Hobgoblin Resilience </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spear</strong> <strong>Thrust</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +22 vs. AC; 10 damage, if this attack scores a critical hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target is also immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Unbalancing</strong> <strong>Riposte</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when missed by </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">any attack within reach </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by any attack within reach 2; attack +20 vs. Reflex; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Worthy</strong> <strong>for</strong> <strong>Eternal</strong> <strong>Battle</strong> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> on death</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On death Warmonger may make an immediate free Spear Thrust attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against any 1 target within reach </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hobgoblin</span></strong><span style="font-family: 'Verdana'"> <strong>Resilience</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Warmonger may make a saving throw against any one ongoing effect it is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">subject to that usually allows a save </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> goblin, common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +19, Endurance +17 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+14) <strong>Dex</strong> 18 (+11) <strong>Wis</strong> 16 (+10) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+12) <strong>Int</strong> 10 (+7) <strong>Cha</strong> 12 (+8) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> longspear, chainmail</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Like any major solo encounter you will need to balance this to your group. I hope this helps, or gives you a couple of ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5006364, member: 73463"] [FONT=Verdana][COLOR=white]Here is an example of what I might do for a mid paragon Aspect of Bane themed solo. I have chosen an Aspect of Battle, and designed it as a relatively straight forward, reasonably dangerous threat.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Aspect[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]of[/B] [B]Battle[/B][/SIZE] Level 16 Solo Soldier [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Immortal Humanoid (bane) XP 7,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 (+5) [B]Senses[/B] Perception +17, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 650; Bloodied 325; see Built for War, Voice of Command [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 32; [B]Fortitude[/B] 29, [B]Reflex[/B] 28, [B]Will[/B] 28 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 variable (2/encounter) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5, also see Unstoppable Force [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2, also see Built for War [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Blade[/B] [B]Strike[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +23 vs. AC; 2d8+7 damage (crit 2d8+23 damage) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Spear[/B] [B]Stab[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +23 vs. AC; 1d10+7 damage (crit 1d10+17 damage); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target takes 5 ongoing bleeding damage (save ends), if the target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]already taking ongoing bleeding damage it increases by 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Edge[/B] [B]and[/B] [B]Point[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Aspect makes a Blade Strike and a Spear stab attack in any order and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may shift 1 square after making each attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Spear[/B] [B]Throw[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10/20; attack +21 vs. Reflex; 3d10+7 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Blade[/B] [B]Assault[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 2; Aspect makes a Blade Strike attack against each enemy in burst; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on miss target takes half damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Cower[/B] [B]Before[/B] [B]Bane[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear, thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 8; attack +21 vs. Will; 1d10+6 thunder damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned until the end of their next turn, aftereffect target takes a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2 penalty to attack rolls (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Voice[/B] [B]of[/B] [B]Command[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aspect may only use this power while bloodied; close blast 5; primary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target inside blast; attack +21 vs. Will; 1d10+6 thunder damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dominated (save ends); all other secondary targets inside blast; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +21 vs. Fortitude; 3d8+6 thunder damage; on hit target is pushed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]5 squares and dazed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening[/FONT][/B][FONT=Verdana] [B]Reach[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Aspect has threatening reach (3) with its Spear Stab attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Built[/FONT][/B][FONT=Verdana] [B]for[/B] [B]War[/B] [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing, when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Aspect regains 1 action point and heals 80 HPs as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free action; for [/COLOR][/FONT][FONT=Verdana][COLOR=white]the rest of the encounter Aspect acts twice each [/COLOR][/FONT] [FONT=Verdana][COLOR=white]round with its second [/COLOR][/FONT][FONT=Verdana][COLOR=white]set of actions on current initiative -10, on each of its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turns it can make a [/COLOR][/FONT][FONT=Verdana][COLOR=white]minor, move and standard action and make saving throws [/COLOR][/FONT] [FONT=Verdana][COLOR=white]etc [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Unstoppable[/FONT][/B][FONT=Verdana] [B]Force[/B] (Minor; recharge :5::6:) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Aspect makes an unmodified saving throw against any one effect it is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]currently subject to, even if that effect does not normally allow a save [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +20, Endurance +19, History +16, Intimidate +19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+15) [B]Dex[/B] 20 (+13) [B]Wis[/B] 18 (+12) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+14) [B]Int[/B] 16 (+11) [B]Cha[/B] 22 (+14) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] Warspear, Warblade, platemail[/FONT][/COLOR] [FONT=Verdana][COLOR=white]I am not sure exactly what you intended for the encounter so I have taken the liberty of designing appropriate minions you could add to the encounter.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hobgoblin[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Warmonger[/B][/SIZE] Level 15 Soldier (minion)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 300 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +13 [B]Senses[/B] Perception +10, low light vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a minion never takes damage from a missed attack [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 31; [B]Fortitude[/B] 29, [B]Reflex[/B] 26, [B]Will[/B] 25 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 all damage when within 10 squares of Aspect of Battle[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] see Hobgoblin Resilience [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Spear[/B] [B]Thrust[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +22 vs. AC; 10 damage, if this attack scores a critical hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target is also immobilised (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Unbalancing[/B] [B]Riposte[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when missed by [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]any attack within reach [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When missed by any attack within reach 2; attack +20 vs. Reflex; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Worthy[/B] [B]for[/B] [B]Eternal[/B] [B]Battle[/B] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] on death[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]On death Warmonger may make an immediate free Spear Thrust attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against any 1 target within reach [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Hobgoblin[/FONT][/B][FONT=Verdana] [B]Resilience[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Warmonger may make a saving throw against any one ongoing effect it is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]subject to that usually allows a save [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] goblin, common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +19, Endurance +17 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+14) [B]Dex[/B] 18 (+11) [B]Wis[/B] 16 (+10) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+12) [B]Int[/B] 10 (+7) [B]Cha[/B] 12 (+8) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] longspear, chainmail[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Like any major solo encounter you will need to balance this to your group. I hope this helps, or gives you a couple of ideas.[/COLOR][/FONT] [/QUOTE]
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Good at making monsters? I need an Aspect of Bane.
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