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General Tabletop Discussion
*Pathfinder & Starfinder
Good at making monsters? I need an Aspect of Bane.
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<blockquote data-quote="Mesh Hong" data-source="post: 5006660" data-attributes="member: 73463"><p>Take another look. </p><p> </p><p>For the first 325 HPs it has : </p><p>- 2 action points to spend</p><p>- a burst 8 stun power (which can be the equivalent of an extra action)</p><p>- a recharge burst 2 that should be able to target 3 PCs</p><p>- an at will that does 2 attacks, reach 2 and reach 3 (and lets the Aspect shift away from targets)</p><p>- threatening reach (3) which means it gets opportunity attacks from PCs moving up to attack it, or using ranged attacks within 3 squares (and if it keeps moving away 2 squares it forces melee characters to take the attacks)</p><p> </p><p>That actually adds up to a lot more than 1 action for the parties 5+</p><p> </p><p>Then at bloodied:</p><p>- it heals and regains an action point</p><p>- it has 2 full turns a round (2 lots of minor, move and standard)</p><p>- it gains the use of a close blast 5 that dominates 1 target (which is like gaining an extra action)</p><p> </p><p>Other design considerations:</p><p>- variable resistance</p><p>- minor action to remove any status effect (other than stun)</p><p> </p><p>Again, this creature is very busy and can do a lot more than 1 action for the parties 5+.</p><p> </p><p>If you think I have missed something please explain, my Monster Maker gut instinct is telling me that this creature is a reasonable threat for a mid paragon party. But I am only human and might be overlooking something glaring obvious.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5006660, member: 73463"] Take another look. For the first 325 HPs it has : - 2 action points to spend - a burst 8 stun power (which can be the equivalent of an extra action) - a recharge burst 2 that should be able to target 3 PCs - an at will that does 2 attacks, reach 2 and reach 3 (and lets the Aspect shift away from targets) - threatening reach (3) which means it gets opportunity attacks from PCs moving up to attack it, or using ranged attacks within 3 squares (and if it keeps moving away 2 squares it forces melee characters to take the attacks) That actually adds up to a lot more than 1 action for the parties 5+ Then at bloodied: - it heals and regains an action point - it has 2 full turns a round (2 lots of minor, move and standard) - it gains the use of a close blast 5 that dominates 1 target (which is like gaining an extra action) Other design considerations: - variable resistance - minor action to remove any status effect (other than stun) Again, this creature is very busy and can do a lot more than 1 action for the parties 5+. If you think I have missed something please explain, my Monster Maker gut instinct is telling me that this creature is a reasonable threat for a mid paragon party. But I am only human and might be overlooking something glaring obvious. [/QUOTE]
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Community
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Good at making monsters? I need an Aspect of Bane.
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