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Good & Bad : Wizards
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<blockquote data-quote="Doctor Proctor" data-source="post: 4548269" data-attributes="member: 78547"><p>Wizards are also a class where some of their effectiveness doesn't come in until later levels. They get a feat that allows them to use Close Blast attacks at range. This means that all of a sudden Thunderwave doesn't have to be something you use on enemies right in front of you. Now you can sit <em>behind</em> the Defender line and push enemies away to help keep your Defenders alive.</p><p></p><p>Later you'll also get an ability that allows you to remove squares from AoE effects. In combination with other PC's this can be devastating. Have your Fighter drop Come and Get It (or it's higher level equivalent) and then when it's your turn you can drop an AoE right on his head with no fear of hitting him. So you can actually work in conjuction with the Fighter to pull clump and hold enemies while you bombard them with AoE's.</p><p></p><p>Lastly, as others have said, you're looking at the idea of a "controller" wrong. If you want a class with lots of pushes, slides and pulls, there are other options. Fighters have lots of stuff that allows them to push enemies short distances, or pull allies closer, or help them move around enemies, etc... A Warlord has even more! I believe that the Rogue and Warlock also have some slides, etc... So if you want to push/pull/slide things, you need to play one of those classes, not the Wizard.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4548269, member: 78547"] Wizards are also a class where some of their effectiveness doesn't come in until later levels. They get a feat that allows them to use Close Blast attacks at range. This means that all of a sudden Thunderwave doesn't have to be something you use on enemies right in front of you. Now you can sit [I]behind[/I] the Defender line and push enemies away to help keep your Defenders alive. Later you'll also get an ability that allows you to remove squares from AoE effects. In combination with other PC's this can be devastating. Have your Fighter drop Come and Get It (or it's higher level equivalent) and then when it's your turn you can drop an AoE right on his head with no fear of hitting him. So you can actually work in conjuction with the Fighter to pull clump and hold enemies while you bombard them with AoE's. Lastly, as others have said, you're looking at the idea of a "controller" wrong. If you want a class with lots of pushes, slides and pulls, there are other options. Fighters have lots of stuff that allows them to push enemies short distances, or pull allies closer, or help them move around enemies, etc... A Warlord has even more! I believe that the Rogue and Warlock also have some slides, etc... So if you want to push/pull/slide things, you need to play one of those classes, not the Wizard. [/QUOTE]
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