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Good & Bad : Wizards
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<blockquote data-quote="Perun" data-source="post: 4548715" data-attributes="member: 6037"><p>In my experience, the wizard is the class that comes with a lot of baggage from previous editions. The 4e wizard is, in many ways, a lot different than his counterparts from earlier editions, whereas the other classes have managed to retain a lot of their "identity".</p><p></p><p>For example, the wizards -- when compared to his 3.5 incarnation -- has lost almost all of his buffing spells and virtually all save-or-dies; and a lot of former utility spells are now rituals that aren't all that useful in battle or for getting out of battle (like various teleports).</p><p></p><p>While I'm quite comfortable with 4e wizard's "power level", I feel that the class lacks a certain "cool" element. I'm probably one of the very few people around that would have preferred if they stuck to the Golden Wyvern/Emerald Frost thing. I'd also have liked for the implements to play a greater role in the game (as implied in that old wizard preview article). As it stands now, the difference between he three wizard varieties (orb, staff, wand) is not all that significant.</p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 4548715, member: 6037"] In my experience, the wizard is the class that comes with a lot of baggage from previous editions. The 4e wizard is, in many ways, a lot different than his counterparts from earlier editions, whereas the other classes have managed to retain a lot of their "identity". For example, the wizards -- when compared to his 3.5 incarnation -- has lost almost all of his buffing spells and virtually all save-or-dies; and a lot of former utility spells are now rituals that aren't all that useful in battle or for getting out of battle (like various teleports). While I'm quite comfortable with 4e wizard's "power level", I feel that the class lacks a certain "cool" element. I'm probably one of the very few people around that would have preferred if they stuck to the Golden Wyvern/Emerald Frost thing. I'd also have liked for the implements to play a greater role in the game (as implied in that old wizard preview article). As it stands now, the difference between he three wizard varieties (orb, staff, wand) is not all that significant. Regards. [/QUOTE]
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