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<blockquote data-quote="yesnomu" data-source="post: 4549092" data-attributes="member: 77306"><p>Thunderwave's best use is either pushing enemies into bad places, readying it to push away an approaching enemy, or using it to avoid AoOs when you can't shift away. The push isn't necessarily that useful by itself, but even without a push, a close at-will is good to have.</p><p></p><p>The real advantage of Icy Terrain isn't the difficult terrain, it's the knocking prone so your meleeers can stab them in the back. Plus, it forces them to either attack with a disadvantage or use their move to stand, making it a bit like a weaker daze. It's been handy for me, especially with a rogue in the party.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4549092, member: 77306"] Thunderwave's best use is either pushing enemies into bad places, readying it to push away an approaching enemy, or using it to avoid AoOs when you can't shift away. The push isn't necessarily that useful by itself, but even without a push, a close at-will is good to have. The real advantage of Icy Terrain isn't the difficult terrain, it's the knocking prone so your meleeers can stab them in the back. Plus, it forces them to either attack with a disadvantage or use their move to stand, making it a bit like a weaker daze. It's been handy for me, especially with a rogue in the party. [/QUOTE]
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