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Good & Bad : Wizards
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4549122" data-attributes="member: 834"><p>In the campaign I play, I love my combat wizard!</p><p></p><p>He is the king of damage. Unless we fight a solo monster, no one will deliver as much damage to the opposition over the course of the combat.</p><p></p><p>At level two he managed to catch 6 bad guys in his burning hand power (We were defending a gate). Using action surge and good rolls, I hit 5 of these guys. That's 10d6+25 worth of damage at level 2! No one else can touch this. He recently acquired fire shroud. Just hitting two guys yielded 2d8+30 over the course of the combat. Sure, the rogue usually hit one guy for more damage than I do, but he doesn't come close to the total damage inflicted over the entire fight.</p><p></p><p>Also, it is easy and fun to make a mage that goes on the frontline. </p><p></p><p>Mine has solid AC at the cost of just one feat. Level one he had AC 17 (+2 leather armor and +1 staff of defense). Soon he will purchase a defensive staff for an extra +1 and by level six will pick hide armor. His AC will keep apace with the fighter by that point.</p><p></p><p>I routinely put him on the front line side by side with the fighter. The fighter marks the most dangerous foe and I use my many blast and burst power to great effect. That strongly tempts the enemies to take shots at me but a marked enemy pays a high price for attacking, often getting hit by the fighter's interrupt and missing me since the -2 to attack give my wizard an effective AC matching the fighter's (Actually better by one, at this point, thanks to his magic armor). </p><p></p><p>Seeing the damage he does, enemies often try focusing on him but usually don't manage to put him in serious peril. Always standing next to the fighter prevent the worst of being surrounded (I've seen wizards hanging back get in worse stituation than my wizard because of stealthy or very mobile skirmishers) and the AC is high enough that a high % of attack miss. If banged too badly, as of level 4 he has a healing word to spend on himself, being a devotee of Erathis. Then I systematically attack 2 or more foes on the return strike. Plus the fighter is a dragonborn so it's actually funny to see the monsters mass on us and getting blasted two or three time in the same round for their trouble. This usually racks up a huge amount of damage on the opposition, leaving many enemies bloodied and then the rogue gets to work on these weakened foes. Plus, using a staff means I threatens enemies and the rogue often use my wizard to flank.</p><p></p><p>My wizard is just cool and is the lynchpin of his party's offense. I just love him.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4549122, member: 834"] In the campaign I play, I love my combat wizard! He is the king of damage. Unless we fight a solo monster, no one will deliver as much damage to the opposition over the course of the combat. At level two he managed to catch 6 bad guys in his burning hand power (We were defending a gate). Using action surge and good rolls, I hit 5 of these guys. That's 10d6+25 worth of damage at level 2! No one else can touch this. He recently acquired fire shroud. Just hitting two guys yielded 2d8+30 over the course of the combat. Sure, the rogue usually hit one guy for more damage than I do, but he doesn't come close to the total damage inflicted over the entire fight. Also, it is easy and fun to make a mage that goes on the frontline. Mine has solid AC at the cost of just one feat. Level one he had AC 17 (+2 leather armor and +1 staff of defense). Soon he will purchase a defensive staff for an extra +1 and by level six will pick hide armor. His AC will keep apace with the fighter by that point. I routinely put him on the front line side by side with the fighter. The fighter marks the most dangerous foe and I use my many blast and burst power to great effect. That strongly tempts the enemies to take shots at me but a marked enemy pays a high price for attacking, often getting hit by the fighter's interrupt and missing me since the -2 to attack give my wizard an effective AC matching the fighter's (Actually better by one, at this point, thanks to his magic armor). Seeing the damage he does, enemies often try focusing on him but usually don't manage to put him in serious peril. Always standing next to the fighter prevent the worst of being surrounded (I've seen wizards hanging back get in worse stituation than my wizard because of stealthy or very mobile skirmishers) and the AC is high enough that a high % of attack miss. If banged too badly, as of level 4 he has a healing word to spend on himself, being a devotee of Erathis. Then I systematically attack 2 or more foes on the return strike. Plus the fighter is a dragonborn so it's actually funny to see the monsters mass on us and getting blasted two or three time in the same round for their trouble. This usually racks up a huge amount of damage on the opposition, leaving many enemies bloodied and then the rogue gets to work on these weakened foes. Plus, using a staff means I threatens enemies and the rogue often use my wizard to flank. My wizard is just cool and is the lynchpin of his party's offense. I just love him. [/QUOTE]
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