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good books for a low-magic campaign?
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<blockquote data-quote="molonel" data-source="post: 1733865" data-attributes="member: 10412"><p>I'm not particularly hostile to low-magic games. I've run them, and I've played in them. I just don't think they are inherently superior games because I've been in both good low-magic games, and bad ones. The skills necessary to run a good D&D/d20 game are, in my opinion, much the same no matter what genre, rules set or campaign tweaks you bring into the world. To people who want some of the elements a low-magic game offers, I'm sure it SEEMS like a superior gaming experience. Some things truly are a matter of taste. But simply blaming hostility to the idea of low-magic games to lack of understanding is rather like the thread I read not too long ago which blamed people who didn't like the ELH for simply not having enough experience with it.</p><p></p><p>I tend to run mid- to high-level games. Simply saying that parties should learn to run away from creatures they can't beat is entirely insufficient in constructing a rules set.</p><p></p><p></p><p></p><p>What level is your low-magic game up to, now? Just out of curiosity.</p></blockquote><p></p>
[QUOTE="molonel, post: 1733865, member: 10412"] I'm not particularly hostile to low-magic games. I've run them, and I've played in them. I just don't think they are inherently superior games because I've been in both good low-magic games, and bad ones. The skills necessary to run a good D&D/d20 game are, in my opinion, much the same no matter what genre, rules set or campaign tweaks you bring into the world. To people who want some of the elements a low-magic game offers, I'm sure it SEEMS like a superior gaming experience. Some things truly are a matter of taste. But simply blaming hostility to the idea of low-magic games to lack of understanding is rather like the thread I read not too long ago which blamed people who didn't like the ELH for simply not having enough experience with it. I tend to run mid- to high-level games. Simply saying that parties should learn to run away from creatures they can't beat is entirely insufficient in constructing a rules set. What level is your low-magic game up to, now? Just out of curiosity. [/QUOTE]
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