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General Tabletop Discussion
*Dungeons & Dragons
good breakdown of multiclass vs single class for 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8613859" data-attributes="member: 7030563"><p>I always multiclass. I generally find 4th level and 1st level to be the best times to multiclass. 4th is a good time to do it because you just got an ASI. With a Ranger I will sometimes push to 6th level before I multiclass but most other classes it is generally 1st or 4th when I do it.</p><p></p><p>There is a power jump in 5th level you lose out on, but there is also a power jump with a new class (1st level Fighter, Ranger and Paladin excepted).</p><p></p><p>Every other class except these will get you solid abilities at 1st level that are going to be competitive with or in some cases better than the 5th level power jump. For example, Rogue will get you a skill, thieves tools, expertise and sneak attack. A spell caster gets you a level in spell casting progression and new spells prepared/known, to include off-list spells and if you are already a caster it roughly doubles the number of cantrips you have. Clerics, Warlocks and Sorcerers get you a subclass at 1st level.</p><p></p><p>Are these new class and sometimes subclass abilities as good as getting extra attack or 3rd level spells known? Unless your game is solely combat focused, the answer is usually yes it is as good or better for most of the well thought out multiclasses.</p><p></p><p>If I multiclass at level 4 I almost always pick up 5th level in the first class the very next level (6th level total) and decide from there how I want the build to progress.</p><p></p><p>Some of my favorite multiclass builds I have played:</p><p>Arcane Trickster 4/Bladesinger x - Awesome melee tank with high melee damage, steady aim, great spells, high AC, skills and a TON of bonus action options.</p><p></p><p>Bladesinger X/Undead Warlock 2 - Form of dread plus bladesong plus spells plus invocations plus the best extra attack in the game.</p><p></p><p>Goblin Rogue 1/Ranger X - the best parts of cunning action, 7 total skills plus 3x expertise plus a nifty 1d6 sneak attack damage bonus.</p><p></p><p>Dragonborn Fey Wanderer Ranger 8/Bard x- The highest possible charisma skills in the game. Great spells, lots of spell slots, Dragon Fear and beguiling twist. Still good with weapons when you need to go that route.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8613859, member: 7030563"] I always multiclass. I generally find 4th level and 1st level to be the best times to multiclass. 4th is a good time to do it because you just got an ASI. With a Ranger I will sometimes push to 6th level before I multiclass but most other classes it is generally 1st or 4th when I do it. There is a power jump in 5th level you lose out on, but there is also a power jump with a new class (1st level Fighter, Ranger and Paladin excepted). Every other class except these will get you solid abilities at 1st level that are going to be competitive with or in some cases better than the 5th level power jump. For example, Rogue will get you a skill, thieves tools, expertise and sneak attack. A spell caster gets you a level in spell casting progression and new spells prepared/known, to include off-list spells and if you are already a caster it roughly doubles the number of cantrips you have. Clerics, Warlocks and Sorcerers get you a subclass at 1st level. Are these new class and sometimes subclass abilities as good as getting extra attack or 3rd level spells known? Unless your game is solely combat focused, the answer is usually yes it is as good or better for most of the well thought out multiclasses. If I multiclass at level 4 I almost always pick up 5th level in the first class the very next level (6th level total) and decide from there how I want the build to progress. Some of my favorite multiclass builds I have played: Arcane Trickster 4/Bladesinger x - Awesome melee tank with high melee damage, steady aim, great spells, high AC, skills and a TON of bonus action options. Bladesinger X/Undead Warlock 2 - Form of dread plus bladesong plus spells plus invocations plus the best extra attack in the game. Goblin Rogue 1/Ranger X - the best parts of cunning action, 7 total skills plus 3x expertise plus a nifty 1d6 sneak attack damage bonus. Dragonborn Fey Wanderer Ranger 8/Bard x- The highest possible charisma skills in the game. Great spells, lots of spell slots, Dragon Fear and beguiling twist. Still good with weapons when you need to go that route. [/QUOTE]
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good breakdown of multiclass vs single class for 5e?
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