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General Tabletop Discussion
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good breakdown of multiclass vs single class for 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8614775" data-attributes="member: 7030563"><p>Assuming Halfling with the same stats and the second chance feat at 4th level. I bolded the things I think are really significant and put the comparative large weaknesses in red.</p><p></p><p>At 5th level this triple class character has:</p><p>16 base AC, 21 AC with shield, patient defense</p><p>32hps, <strong>can Charisma save vs damage to keep from going to 0 hp</strong></p><p><strong>proficiency in Con and Charisma</strong></p><p>Move 35</p><p><strong>Darkvision 120 feet</strong></p><p>6 spells (Silvery Barbs,<strong> Shield</strong> as Sorcerer, Darkness, Darkvision, Pass Without Trace and Silence as a Monk)</p><p>2 1st level spell slots</p><p>5 cantrips <strong>(BB, GFB,</strong> message Mage Hand as sorcerer, Minor Illusion as Monk)</p><p>0 sorcery points</p><p>3 ki</p><p><strong>second wind 1d10+1</strong></p><p>No Action Surge</p><p>Damage to 1 target using cantrip - 13 (18.5 to 2 targets) - (1d10 Warhammer, 1d8 GFB, 3Dex, 5.5 to second target)</p><p>Damage using attack action and martial arts - 16 (1d10 Warhammer+1d8 martial arts+6)</p><p>23.5 damage using flurry of blows (1d10+2d8+9).</p><p>patent defense, step of the wind, no stunning strike</p><p></p><p>5th level Sorcerer:</p><p>14 base AC, 19AC with shield, second chance</p><p>27 hps, <strong>Can Charisma save vs damage to keep from going to 0 hp</strong></p><p><strong>proficiency in con and charisma</strong></p><p>Move 25</p><p><strong>Darkvision 120 feet</strong></p><p>9 spell slots, <strong>6 spells</strong> known plus darkness</p><p><strong>5 cantrips</strong></p><p><strong>5 Sorcery Points</strong></p><p>0 ki</p><p>no second wind</p><p>no action surge</p><p>Damage to 1 target using cantrip - 10 (15.5 to two targets) (1d4Dagger +1d8GFB+4Dex, 5.5 to 2nd target)</p><p>no martial arts, no FOB, no Monk spells, no stunning strike</p><p></p><p>5th level fighter</p><p>16 AC, 21 with shield, second chance</p><p><strong>40hps</strong></p><p>Proficiency in <strong>Con </strong>and Str</p><p>Move 25</p><p><strong><span style="color: rgb(184, 49, 47)">No darkvision</span></strong></p><p>3 spell slots, 4 spells known (probably <strong>shield</strong>, Absorb Elements, PEG, Silvery Barbs)</p><p><strong>2 cantrips</strong></p><p>0 sorcery points</p><p>0 ki</p><p><strong>second wind 1d10+5</strong></p><p><strong>Action Surge</strong></p><p>Damage to 1 target using cantrip - 13 (18.5 total to 2 targets) (1d8Rapier+1d8GFB+4Dex, 5.5 to 2nd target)</p><p>Damage attack action (extra attack) - 17 (2d8+8)</p><p>No martial arts or FOB</p><p>No Patient defense, no step of wind, no Monk spells, No stunning strike</p><p></p><p>5th level Monk</p><p>17 base AC, no shield, second chance, patient defense for disadvantage</p><p>33hps</p><p><strong><span style="color: rgb(184, 49, 47)">proficiency in STR and Dex</span></strong></p><p>Move 35</p><p><span style="color: rgb(209, 72, 65)"><strong>No Darkvision</strong></span></p><p>4 Spells (Darkness, Darkvision, Pass Without Trace or Silence)</p><p>1 Cantrip (Minor Illusion)</p><p>5 ki</p><p>No 2nd Wind</p><p>No Action Surge</p><p>No Damage cantrip</p><p>Damage using extra attack and<strong> martial arts (2d8+1d6+12) 24.5</strong></p><p>Damage using FOB 32 (2D8+2D6+16)</p><p>patent defense, step of the wind, <strong>stunning strike</strong></p><p></p><p></p><p>This is intended to be a melee build so a single class Sorcerer is a difficult comparison and is behind in damage, AC and hp. He can undoubtedly make up for that in spells but that is beyond the scope of what I am looking to do. Compared to a straight monk and a straight fighter, the multiclass keeps up with the fighter in damage (due in part to d10 dex weapons) and is roughly as good defensively while having more spells, better movement, Darkvision but no action surge. Compared to a straight Monk it does less damage and does not have stunning strike but is much better defensively, has more spells, better weapons and darkvision.</p><p></p><p>Also keep in mind here we are comparing 5th level specifically and while the Monk is substantially outrunning the other three in damage, he would be well behind the triple class in damage at 3rd and 4th level due to fighting style and cantrips.</p><p></p><p>IME the biggest weakness of the Monk in tier 2 is defense, that is what I am trying to shore up.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8614775, member: 7030563"] Assuming Halfling with the same stats and the second chance feat at 4th level. I bolded the things I think are really significant and put the comparative large weaknesses in red. At 5th level this triple class character has: 16 base AC, 21 AC with shield, patient defense 32hps, [B]can Charisma save vs damage to keep from going to 0 hp proficiency in Con and Charisma[/B] Move 35 [B]Darkvision 120 feet[/B] 6 spells (Silvery Barbs,[B] Shield[/B] as Sorcerer, Darkness, Darkvision, Pass Without Trace and Silence as a Monk) 2 1st level spell slots 5 cantrips [B](BB, GFB,[/B] message Mage Hand as sorcerer, Minor Illusion as Monk) 0 sorcery points 3 ki [B]second wind 1d10+1[/B] No Action Surge Damage to 1 target using cantrip - 13 (18.5 to 2 targets) - (1d10 Warhammer, 1d8 GFB, 3Dex, 5.5 to second target) Damage using attack action and martial arts - 16 (1d10 Warhammer+1d8 martial arts+6) 23.5 damage using flurry of blows (1d10+2d8+9). patent defense, step of the wind, no stunning strike 5th level Sorcerer: 14 base AC, 19AC with shield, second chance 27 hps, [B]Can Charisma save vs damage to keep from going to 0 hp proficiency in con and charisma[/B] Move 25 [B]Darkvision 120 feet[/B] 9 spell slots, [B]6 spells[/B] known plus darkness [B]5 cantrips 5 Sorcery Points[/B] 0 ki no second wind no action surge Damage to 1 target using cantrip - 10 (15.5 to two targets) (1d4Dagger +1d8GFB+4Dex, 5.5 to 2nd target) no martial arts, no FOB, no Monk spells, no stunning strike 5th level fighter 16 AC, 21 with shield, second chance [B]40hps[/B] Proficiency in [B]Con [/B]and Str Move 25 [B][COLOR=rgb(184, 49, 47)]No darkvision[/COLOR][/B] 3 spell slots, 4 spells known (probably [B]shield[/B], Absorb Elements, PEG, Silvery Barbs) [B]2 cantrips[/B] 0 sorcery points 0 ki [B]second wind 1d10+5 Action Surge[/B] Damage to 1 target using cantrip - 13 (18.5 total to 2 targets) (1d8Rapier+1d8GFB+4Dex, 5.5 to 2nd target) Damage attack action (extra attack) - 17 (2d8+8) No martial arts or FOB No Patient defense, no step of wind, no Monk spells, No stunning strike 5th level Monk 17 base AC, no shield, second chance, patient defense for disadvantage 33hps [B][COLOR=rgb(184, 49, 47)]proficiency in STR and Dex[/COLOR][/B] Move 35 [COLOR=rgb(209, 72, 65)][B]No Darkvision[/B][/COLOR] 4 Spells (Darkness, Darkvision, Pass Without Trace or Silence) 1 Cantrip (Minor Illusion) 5 ki No 2nd Wind No Action Surge No Damage cantrip Damage using extra attack and[B] martial arts (2d8+1d6+12) 24.5[/B] Damage using FOB 32 (2D8+2D6+16) patent defense, step of the wind, [B]stunning strike[/B] This is intended to be a melee build so a single class Sorcerer is a difficult comparison and is behind in damage, AC and hp. He can undoubtedly make up for that in spells but that is beyond the scope of what I am looking to do. Compared to a straight monk and a straight fighter, the multiclass keeps up with the fighter in damage (due in part to d10 dex weapons) and is roughly as good defensively while having more spells, better movement, Darkvision but no action surge. Compared to a straight Monk it does less damage and does not have stunning strike but is much better defensively, has more spells, better weapons and darkvision. Also keep in mind here we are comparing 5th level specifically and while the Monk is substantially outrunning the other three in damage, he would be well behind the triple class in damage at 3rd and 4th level due to fighting style and cantrips. IME the biggest weakness of the Monk in tier 2 is defense, that is what I am trying to shore up. [/QUOTE]
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