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General Tabletop Discussion
*Dungeons & Dragons
good breakdown of multiclass vs single class for 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8614988" data-attributes="member: 7030563"><p>I posted my stats earlier. This is not right. My stats are:</p><p></p><p>S8</p><p>D15+2=17 (18 after second chance feat)</p><p>C12</p><p>I8</p><p>W15+1=16</p><p>Ch13</p><p></p><p>The character is a Halfling with the stats I posted above. That is not changable.</p><p></p><p>This is a discussion on when is the right time to multiclass, and whether or not this would be playable from level 1-20. This is not a question on how can I build the most powerful character. If I wanted to build the most powerful character I would just roll up a wizard and be done with it.</p><p></p><p>On the fighter you put a bunch of stuff in there that does not fit the character. The fighter classes are Eldritch knight, dex build. He would use the same stats above and be a Halfling. The Sorcerer would be a shadow sorcerer, not a dragon and again be a halfling using the stats above. Monk is a Shadow Monk Halfling and as I said would do by far the most damage at 5th level (although he is well behind at other levels and well behind at 5th defensively).</p><p></p><p>Moreover even after all these things that take the build off track, you did not account for strength of the grave, patient defense or shield spell in your math when you said he would be dead in 1 turn against the fighter. It will take 4-5 turns on average for the fighter you built to take the Monk to 0 hps.</p><p></p><p>The actual chance of landing a hit against the Monk with 16 AC using patient defense and shield is only 16%, the average on the 3rd turn is only patient defense is 30% and after that it is 55%. With both attacks this is only going to average 4DPR the first 2 turns, 6DPR the 3rd turn and 11DPR the 4th turn and thereafter, throwing precision on there will boost the chance of hitting to 38% in the first 2 turns (before you are out of dice). So here is the average damage per turn with a greatsword and an 16 Strength:</p><p>1: 8 (using precsion)</p><p>2: 8 (using precision) (16 total)</p><p>3: 6 (22 total)</p><p>4: 11 (33 total this puts him to 0 for the<u> first time</u>)</p><p>5: 12 (45 total)</p><p></p><p>Change that to a halfling EK with an 8 strength using a dex weapon (which is the character we are discussion) and it is behind the Monk.</p><p></p><p>So with a fighter that is not possible on this character, it is going to on average be the 5th turn before you take him to 0 and when you do he will get a strength of the grave save to stay alive. This to the larger discussion - the Charisma saving throw will be important for this character. He only gets it if he takes his first level in Sorcerer.</p><p></p><p>Finally you left out any comment on darkvision. Only the Sorcerer (if he is a shadow) and the triple class have it. I realize that is difficult to amalgamate into this math, but it does matter quite a bit in play. How do you figure this in?</p><p></p><p>I still think I want to start as a sorcerer for the darkvision and charisma save proficiency. I can't see the damage boost at 5th level (and only 5th level) overcoming those. The real question now is do I want to take fighter for d8 martial arts and d10 dedicated weapons or wait until 8th level for that? The character will be better at levels 3,4,5,7 if I take the fighter level (in addition to the sorc level) and better at levels 2,6 if I don't take it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8614988, member: 7030563"] I posted my stats earlier. This is not right. My stats are: S8 D15+2=17 (18 after second chance feat) C12 I8 W15+1=16 Ch13 The character is a Halfling with the stats I posted above. That is not changable. This is a discussion on when is the right time to multiclass, and whether or not this would be playable from level 1-20. This is not a question on how can I build the most powerful character. If I wanted to build the most powerful character I would just roll up a wizard and be done with it. On the fighter you put a bunch of stuff in there that does not fit the character. The fighter classes are Eldritch knight, dex build. He would use the same stats above and be a Halfling. The Sorcerer would be a shadow sorcerer, not a dragon and again be a halfling using the stats above. Monk is a Shadow Monk Halfling and as I said would do by far the most damage at 5th level (although he is well behind at other levels and well behind at 5th defensively). Moreover even after all these things that take the build off track, you did not account for strength of the grave, patient defense or shield spell in your math when you said he would be dead in 1 turn against the fighter. It will take 4-5 turns on average for the fighter you built to take the Monk to 0 hps. The actual chance of landing a hit against the Monk with 16 AC using patient defense and shield is only 16%, the average on the 3rd turn is only patient defense is 30% and after that it is 55%. With both attacks this is only going to average 4DPR the first 2 turns, 6DPR the 3rd turn and 11DPR the 4th turn and thereafter, throwing precision on there will boost the chance of hitting to 38% in the first 2 turns (before you are out of dice). So here is the average damage per turn with a greatsword and an 16 Strength: 1: 8 (using precsion) 2: 8 (using precision) (16 total) 3: 6 (22 total) 4: 11 (33 total this puts him to 0 for the[U] first time[/U]) 5: 12 (45 total) Change that to a halfling EK with an 8 strength using a dex weapon (which is the character we are discussion) and it is behind the Monk. So with a fighter that is not possible on this character, it is going to on average be the 5th turn before you take him to 0 and when you do he will get a strength of the grave save to stay alive. This to the larger discussion - the Charisma saving throw will be important for this character. He only gets it if he takes his first level in Sorcerer. Finally you left out any comment on darkvision. Only the Sorcerer (if he is a shadow) and the triple class have it. I realize that is difficult to amalgamate into this math, but it does matter quite a bit in play. How do you figure this in? I still think I want to start as a sorcerer for the darkvision and charisma save proficiency. I can't see the damage boost at 5th level (and only 5th level) overcoming those. The real question now is do I want to take fighter for d8 martial arts and d10 dedicated weapons or wait until 8th level for that? The character will be better at levels 3,4,5,7 if I take the fighter level (in addition to the sorc level) and better at levels 2,6 if I don't take it. [/QUOTE]
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good breakdown of multiclass vs single class for 5e?
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