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General Tabletop Discussion
*Dungeons & Dragons
good breakdown of multiclass vs single class for 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8620133" data-attributes="member: 7030563"><p>But I asked about multiclassing MY character or waiting until 5th level. Not some random character you think is standard.</p><p></p><p></p><p>Ok then you are a little ahead of what I originally posted. You do not use AS in turns 1-3 (while shield and patient defense are in play). What I put in turn 4 and turn 5 both happen in turn 4. You take him to 0 in turn 4 and he gets a save to stay at 1.</p><p></p><p></p><p></p><p>If you have a 36% chance of hitting your explicit chances are:</p><p></p><p>two hits: 13%</p><p>zero hits: 42%</p><p>first hit second miss: 23%</p><p>first miss second hit: 23%</p><p></p><p></p><p></p><p></p><p>Well that is a rule base, although you should not know what an adversaries AC is and if we are going to assume, my unarmored character should be assumed to have about a 12 AC at least for the first time you roll.</p><p></p><p>That minor point aside, this is rather complicated to account for statistically. Regardless you will do LESS damage in the first 2 turns then I calculated because you will be using precision LESS. You may make up for it later on, but you won't take me to 0 any earlier than turn 4.</p><p></p><p></p><p></p><p>Your math is way off. The chance of rolling between a 10-13 on a roll with disadvantage is exactly 16%. Chance of rolling 11-13 on one dice is 20%, chance of rolling 13+ on the other is 40%. With 2 combinations the overall chance of this happening is 16%</p><p></p><p>I don't know what a sup dice is, but if it is a set of dice that rolls between 10-13 with disadvantage then I guess I understand where you are coming from.</p><p></p><p></p><p></p><p>now you are making stuff up. Use actual math if you want to support your position.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8620133, member: 7030563"] But I asked about multiclassing MY character or waiting until 5th level. Not some random character you think is standard. Ok then you are a little ahead of what I originally posted. You do not use AS in turns 1-3 (while shield and patient defense are in play). What I put in turn 4 and turn 5 both happen in turn 4. You take him to 0 in turn 4 and he gets a save to stay at 1. If you have a 36% chance of hitting your explicit chances are: two hits: 13% zero hits: 42% first hit second miss: 23% first miss second hit: 23% Well that is a rule base, although you should not know what an adversaries AC is and if we are going to assume, my unarmored character should be assumed to have about a 12 AC at least for the first time you roll. That minor point aside, this is rather complicated to account for statistically. Regardless you will do LESS damage in the first 2 turns then I calculated because you will be using precision LESS. You may make up for it later on, but you won't take me to 0 any earlier than turn 4. Your math is way off. The chance of rolling between a 10-13 on a roll with disadvantage is exactly 16%. Chance of rolling 11-13 on one dice is 20%, chance of rolling 13+ on the other is 40%. With 2 combinations the overall chance of this happening is 16% I don't know what a sup dice is, but if it is a set of dice that rolls between 10-13 with disadvantage then I guess I understand where you are coming from. now you are making stuff up. Use actual math if you want to support your position. [/QUOTE]
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good breakdown of multiclass vs single class for 5e?
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