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good breakdown of multiclass vs single class for 5e?
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<blockquote data-quote="Flamestrike" data-source="post: 8621218" data-attributes="member: 6788736"><p>No it doesnt.</p><p></p><p>I tend to roll for mooks as a group, as do most DMs I know.</p><p></p><p>And your comment doesnt bear out in actual play. I frequently see fireball clear whole rooms of mooks.</p><p></p><p></p><p>That is God <em>awful </em>DMing.</p><p></p><p>How many monsters, in the chaos of battle, are both intelligent enough and give enough of a naughty word about their allies to do that, and it only takes one dead creature in your chain of creatures to stop your conga line of waking other creatures up, and delay the whole thing by a third round.</p><p></p><p>So even assuming the above, you're looking at likely at least three rounds of the monsters running around doing jack squat, trying to wake each other up (comically I might add) while adventurers with sharp things are beating the snot out of them.</p><p></p><p></p><p></p><p>No, he's just not a jerk, and is playing the monsters, through the monsters eyes.</p><p></p><p></p><p>Yeah but your damage factored in the additional move damage I assumed.</p><p></p><p>vs AC 15</p><p></p><p>Ranger 5, Rapier, Hunters mark, Giant killer: DPR = 65 percent of 28.5. Hit probability (2 attacks at +7 vs AC 15) around 90 percent.</p><p></p><p>Your PC, GFB, with an adjacent creature (so as optimal as it gets for you), unarmed strike: DPR = 60 percent of 16.5 (10 damage or so)</p><p></p><p>The single classed PC is 30 percent more likely to hit and deal at least some damage, twice as likely to deal a critical hit, and deals (on average) roughly 10 points more damage each turn (on average).</p><p></p><p>How about our Fighter (SS, Combat superiority FS) shooting with with his Bow with SS on, and using a single sup dice for precise strike. He fires twice at +2 (40 percent chance to hit dealing 17.5) AT +6.5 (62.5 percent chance of another 17.5) damage each shot.</p><p></p><p>His second shot alone deals 1 more damage than your single classed PC (with a greater chance of hitting), he deals roughly 8 more damage on average each round than you do, doesnt need two creatures next to each other to do it, has over a 90 percent chance of hitting at least once each turn, and on those turns he lands both attacks deals damage you can only dream of.</p><p></p><p></p><p>YOU. DONT. HAVE. A. STRENGTH. OF 18. AT. 5TH. LEVEL. Feats are a class feature you dont have thanks to multiclassing.</p><p></p><p>Run the numbers again, drop your hit chance by 5 percent and damage by 1 point.</p><p></p><p>But fine, lets assume a dream MC of Fighter 4/ Cantrip granting class 1 vs Fighter 5.</p><p></p><p>Assuming the target doesnt move (and why would they) the single classed fighter deals 50 percent more damage than his MC comrade, deals some damage on his turn far more often than his MC comrade (65 vs 90 odd percent of the time), has roughly double the chance to land a critical hit (triggering a third attack thanks to GWM), and his maximum damage is 102 (GWM, crits) to the MC fighters (GWM, BB, Crit) 80.</p><p></p><p>When using action surge, more or less double those discrepancies. And being able to spam rider effects (like Sup dice, or magical weapons etc) only further favors the single classed PC</p><p></p><p>The cantrip takes up some of the slack here, but the single classed fighter is clearly superior, and doesnt need his target to move, or a convenient nearby target taking some piddling splash damage to close the gap.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8621218, member: 6788736"] No it doesnt. I tend to roll for mooks as a group, as do most DMs I know. And your comment doesnt bear out in actual play. I frequently see fireball clear whole rooms of mooks. That is God [I]awful [/I]DMing. How many monsters, in the chaos of battle, are both intelligent enough and give enough of a naughty word about their allies to do that, and it only takes one dead creature in your chain of creatures to stop your conga line of waking other creatures up, and delay the whole thing by a third round. So even assuming the above, you're looking at likely at least three rounds of the monsters running around doing jack squat, trying to wake each other up (comically I might add) while adventurers with sharp things are beating the snot out of them. No, he's just not a jerk, and is playing the monsters, through the monsters eyes. Yeah but your damage factored in the additional move damage I assumed. vs AC 15 Ranger 5, Rapier, Hunters mark, Giant killer: DPR = 65 percent of 28.5. Hit probability (2 attacks at +7 vs AC 15) around 90 percent. Your PC, GFB, with an adjacent creature (so as optimal as it gets for you), unarmed strike: DPR = 60 percent of 16.5 (10 damage or so) The single classed PC is 30 percent more likely to hit and deal at least some damage, twice as likely to deal a critical hit, and deals (on average) roughly 10 points more damage each turn (on average). How about our Fighter (SS, Combat superiority FS) shooting with with his Bow with SS on, and using a single sup dice for precise strike. He fires twice at +2 (40 percent chance to hit dealing 17.5) AT +6.5 (62.5 percent chance of another 17.5) damage each shot. His second shot alone deals 1 more damage than your single classed PC (with a greater chance of hitting), he deals roughly 8 more damage on average each round than you do, doesnt need two creatures next to each other to do it, has over a 90 percent chance of hitting at least once each turn, and on those turns he lands both attacks deals damage you can only dream of. YOU. DONT. HAVE. A. STRENGTH. OF 18. AT. 5TH. LEVEL. Feats are a class feature you dont have thanks to multiclassing. Run the numbers again, drop your hit chance by 5 percent and damage by 1 point. But fine, lets assume a dream MC of Fighter 4/ Cantrip granting class 1 vs Fighter 5. Assuming the target doesnt move (and why would they) the single classed fighter deals 50 percent more damage than his MC comrade, deals some damage on his turn far more often than his MC comrade (65 vs 90 odd percent of the time), has roughly double the chance to land a critical hit (triggering a third attack thanks to GWM), and his maximum damage is 102 (GWM, crits) to the MC fighters (GWM, BB, Crit) 80. When using action surge, more or less double those discrepancies. And being able to spam rider effects (like Sup dice, or magical weapons etc) only further favors the single classed PC The cantrip takes up some of the slack here, but the single classed fighter is clearly superior, and doesnt need his target to move, or a convenient nearby target taking some piddling splash damage to close the gap. [/QUOTE]
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good breakdown of multiclass vs single class for 5e?
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